edit:
I'm actually going to go ahead and delete this, because it seems the methodology was extremely questionable and so I don't think any good is likely to come of the content.
edit:
I'm actually going to go ahead and delete this, because it seems the methodology was extremely questionable and so I don't think any good is likely to come of the content.
Last edited by Risvertasashi; 04-14-2018 at 07:19 AM.
Your logic is faulty because you're assuming there's exactly a 50% split between physical and magical damage that occur in equal quantities and duration at all times. This isn't the case.I've already explained why this is NOT the case above.
It would exchange the ~3% mitigation of our current Protect skill, for a ~4% mitigation, that can perhaps be extended towards that 8% (but not completely) with optimal play and anticipation of enemy attacks and their damage types.
This means that, at most, WHM's other skills, OR the mitigation of SCH/AST only needs to be nerfed/buffed by a couple of percent. Something any additional skills in 5.0 are likely to do anyway.
For dungeon content you can basically keep Protect up full time and most likely gain the full 8% effective mitigation on your group without skipping a beat since there are generally very few party busters and almost everything in the dungeon will be physical in nature.
For raid content, you can basically keep Shell up full time and gain a near the full 8% mitigation on your raid for the entire fight. Yes, you'd gain some mileage by swapping between Protect and Shell for tank busters but your current iteration Shell up will essentially net you approximately 687,000 eHP worth of mitigation for your raid on God Kefka. Protect on an MT level would only give you about 108,000 eHP worth of mitigation on the same fight. This means Shell's effective party mitigation by full timing it would be close 6.9% and Protect would net you 1.1% total mitigation of the damage done.
Sure, you could play smartly to gain those increases but you can still basically fire and forget Shell OR Protect and not miss a beat and with your current values, they're more effective than the current mitigation values of Proshell.
WHM could still have the missing Bravery and Faith spells for dmg buffs i hope
No it doesn't
The devs would die of old age before every class can be meta
And with job changing not everything needs to be balanced evenly
Itd be great. But its pretty easy to pick up sch or ast
You might even like it more
Or just find a chill group thats good and not ocd about the same shit every raiders bitching online
I'm aware this is necro AF but I can't help it... says the WAR main >.>No it doesn't
The devs would die of old age before every class can be meta
And with job changing not everything needs to be balanced evenly
Itd be great. But its pretty easy to pick up sch or ast
You might even like it more
Or just find a chill group thats good and not ocd about the same shit every raiders bitching online
There is a certain oddity to coming back to this thread after so long. Perhaps a bit of irony, too. SE buffed AST so it does more damage than WHM on average, and so here we are... with WHM being dead last on both raid utility and damage output.
Hope the 4.4 raids require Ultimate levels of healing or something.
Last edited by Risvertasashi; 09-08-2018 at 02:38 AM.
I tell myself WHM buffs are coming.There is a certain oddity to coming back to this thread after so long. Perhaps a bit of irony, too. SE buffed AST so it does more damage than WHM on average, and so here we are... with WHM being dead last on both raid utility and damage output.
Hope the 4.4 raids require Ultimate levels of healing or something.
It's like the Dragons in GoT. When they get here it will be epic.
I remember reading this thread months ago... Goddamn.
On topic: WHM could do with a significant damage buff. No real reason not to give one.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
SCH is too good atm. No amount of paltry shield buffs to Noct is going to make people take AST over them. They are the guaranteed healer slot. I honestly feel that next expansion we should see Critlo removed and AST should get some cooldowns to be able to stance dance, and WHM should get an AoE version of DB so SE can weaken shields and allow them to stack if they're from different players. Maybe give WHMs access to Shellga to compete with Fey Covenant too.
Last edited by Grimoire-M; 09-16-2018 at 03:30 PM.
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