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  1. #91
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    edit:
    I'm actually going to go ahead and delete this, because it seems the methodology was extremely questionable and so I don't think any good is likely to come of the content.
    (4)
    Last edited by Risvertasashi; 04-14-2018 at 07:19 AM.

  2. #92
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    I've already explained why this is NOT the case above.
    It would exchange the ~3% mitigation of our current Protect skill, for a ~4% mitigation, that can perhaps be extended towards that 8% (but not completely) with optimal play and anticipation of enemy attacks and their damage types.

    This means that, at most, WHM's other skills, OR the mitigation of SCH/AST only needs to be nerfed/buffed by a couple of percent. Something any additional skills in 5.0 are likely to do anyway.
    Your logic is faulty because you're assuming there's exactly a 50% split between physical and magical damage that occur in equal quantities and duration at all times. This isn't the case.

    For dungeon content you can basically keep Protect up full time and most likely gain the full 8% effective mitigation on your group without skipping a beat since there are generally very few party busters and almost everything in the dungeon will be physical in nature.

    For raid content, you can basically keep Shell up full time and gain a near the full 8% mitigation on your raid for the entire fight. Yes, you'd gain some mileage by swapping between Protect and Shell for tank busters but your current iteration Shell up will essentially net you approximately 687,000 eHP worth of mitigation for your raid on God Kefka. Protect on an MT level would only give you about 108,000 eHP worth of mitigation on the same fight. This means Shell's effective party mitigation by full timing it would be close 6.9% and Protect would net you 1.1% total mitigation of the damage done.

    Sure, you could play smartly to gain those increases but you can still basically fire and forget Shell OR Protect and not miss a beat and with your current values, they're more effective than the current mitigation values of Proshell.
    (4)

  3. #93
    Player
    archerubi's Avatar
    Join Date
    Jul 2018
    Posts
    4
    Character
    Wu Jin
    World
    Tonberry
    Main Class
    Scholar Lv 80
    WHM could still have the missing Bravery and Faith spells for dmg buffs i hope
    (0)

  4. #94
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    No it doesn't

    The devs would die of old age before every class can be meta
    And with job changing not everything needs to be balanced evenly
    Itd be great. But its pretty easy to pick up sch or ast

    You might even like it more

    Or just find a chill group thats good and not ocd about the same shit every raiders bitching online
    (1)

  5. #95
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by vVAstrAVv View Post
    No it doesn't

    The devs would die of old age before every class can be meta
    And with job changing not everything needs to be balanced evenly
    Itd be great. But its pretty easy to pick up sch or ast

    You might even like it more

    Or just find a chill group thats good and not ocd about the same shit every raiders bitching online
    I'm aware this is necro AF but I can't help it... says the WAR main >.>
    (1)

  6. #96
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    There is a certain oddity to coming back to this thread after so long. Perhaps a bit of irony, too. SE buffed AST so it does more damage than WHM on average, and so here we are... with WHM being dead last on both raid utility and damage output.

    Hope the 4.4 raids require Ultimate levels of healing or something.
    (3)
    Last edited by Risvertasashi; 09-08-2018 at 02:38 AM.

  7. #97
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    There is a certain oddity to coming back to this thread after so long. Perhaps a bit of irony, too. SE buffed AST so it does more damage than WHM on average, and so here we are... with WHM being dead last on both raid utility and damage output.

    Hope the 4.4 raids require Ultimate levels of healing or something.
    I tell myself WHM buffs are coming.

    It's like the Dragons in GoT. When they get here it will be epic.
    (2)

  8. #98
    Player vVAstrAVv's Avatar
    Join Date
    Jun 2018
    Posts
    42
    Character
    Thegroose Isloose
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    snip
    I cant help they made war more fun than the other tanks this expac
    Id stay a drk if i could stand its problems
    (0)

  9. #99
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    I remember reading this thread months ago... Goddamn.

    On topic: WHM could do with a significant damage buff. No real reason not to give one.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #100
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    SCH is too good atm. No amount of paltry shield buffs to Noct is going to make people take AST over them. They are the guaranteed healer slot. I honestly feel that next expansion we should see Critlo removed and AST should get some cooldowns to be able to stance dance, and WHM should get an AoE version of DB so SE can weaken shields and allow them to stack if they're from different players. Maybe give WHMs access to Shellga to compete with Fey Covenant too.
    (0)
    Last edited by Grimoire-M; 09-16-2018 at 03:30 PM.

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