My solution would be to increase hp-pools while keeping healoutput constant and to spread incoming damage more.
Right now we have fights that are basicly raidbuster - 10sec later tankbuster -10 sec later raidbuster - 10sec later tankbuster....
And in fights like this hots and gcd-heals are ineffectiv because you HAVE to heal all dmg instantly or a dps will die from a prey or some other mechanic.
That is why SCH ogcd are that strong: you have many and you dont need more.
having bigger hp-pools would make hot stronger while limiting mitigation, it should also make more room for new healermechanics like combo-point-healer or dps healer,
because you need your hard hitting aoe heal ready the second the raidbuster happens and having your combo not ready at that time could cause a wipe.
what my mainproblem is: you dont ask for a better designed class - you ask to be more like SCH or AST.
you want more mitigation, effectivly beiing more like a SCH and therefore be a petless SCH
you ask for more raidbuffs, making you more an AST
but i NEVER read here: "please make WHM a stronger hothealer to give us more opportunitys to dps"
you dont ask for WHM to be a WHM, just a healer with different colored spells.
and that is just not what class-design is about.
and that is why SE will probably never give you what you ask them for.
SE wanted to make WHM the "big green numbers"healer, but there is just no situation where that is needed, with the consequece of WHM and Diurnal AST being very similar.
again the solution is to refine WHM classdesign and to create content that gives you opportunities to use your strenghts, not to make the "more or less" into "exectly".
for exemple: make PI into a additional faster ticking hot to change AST into "hots but not as good as WHM, shields but not as good as SCH, but with the best raid buffs".
still there will allways be situation when one or the other job is more suited for one fight. thats the mainproblem by having classes and can only be fixed by reworking the entire battlesystem.
so you would have AST to provide raidbuffs, WHM for more free healer gcd, and SCH for the safety net mitigation
and later DNC as dps-healer
also there are problems with SCH that needs to be changed: cridadlo-dt is too strong, noncritadlo-dt too weak, more and more of SCH heal-pot loaded into lustrat, indo and fairy making physic, succor and adlo less and less effectiv
which further weakens WHM position
balancing healers is more than buffing WHM, because WHM doesnt exists alone.
give WHM his own identity not that of the other healers.
after all we will probably get a new healer in 5.0 and if this homogenization keeps up, you will have 3 other healers that are prefert to you instead of 2.
Last edited by Cerenessus; 10-05-2018 at 07:31 AM.


I mean, Cerenessus, if I had it my way, AST would have never had a shielding sect to begin with and would have kept its reduced healing potencies along with some native shielding options too, but would have gained a sect that increased their healing output at the cost of some of the card potential/power, giving them an option in dungeons to heal - numbers or abilities of cards can always be tinkered with such that there'd be a reasonable difference in card utility 'sect' vs healer 'sect.'
Paired in a raid with a powerhouse healing WHM, go the 'card' stance since WHM has more healing covered - paired with scholar, go with healing because neither have the raw output of the WHM. Then you get into some balance issues to try and make WHM/SCH not just blow WHM/Card-AST out of the water or vice versa, since Scholar still has to be capable on its own in dungeons too. I'm not gonna say it's super easy to balance, but I'd prefer letting AST be AST instead of the sad carbon copy WHM we got - which continues to put us into this conundrum.
It sounds like more of what you say we should be asking for, a reason for WHM to be a heavy hitter when it comes to healing, etc. Hell, there's a million different ideas I could talk about for ways to improve WHM currently. I love discussing healer design and possibilities in MMOs and similar games. I've been doing it for over 15 years, there's so many neat and interesting things to be done with healing.
Believe me, as a former resto druid for years, I absolutely adore HoT healing and wish we had more interesting ones.
Thing is - We've asked for things like that in the past. Entire healing redesigns in terms of player health, player damage, all that. People were so disappointed with AST's skills being so WHMish when AST came out. Square has given us little to no reason to think a healing redesign on this level is gonna happen. We are not going to suddenly go from WotLK spam healing to Cataclysm when people's health jumped by 400-500% and heals maybe got 50% stronger because (a) Square is scared of scaring people away from healing so heals are powerful in normal content, enabling lesser skilled players to get through the normal content and (b) there's too many healers now that are fine with the DPS-centric playstyle and would throw fits if pushed more towards a 90-100% healing focus. It takes them months to adjust a potency and I've little reason to think they'll do that. I have even less reason to believe they'll do any sort of redesign on this level, much as I'd personally prefer it.
If you can't get the train conductor to get off the bumpy tracks eventually you look for ways to improve the ride you're stuck on.
So, we're left with this.
White Mage is behind NOW and people are offering short term adjustments that would help it be more competitive in the current scene. Square is slow for any significant redesigns, we have tons of stuff pointing to this. WHMs went through a worse version of this right before Stormblood came out and were told 'wait for the expansion, they'll fix you.'
And then we got Lilies. Did you see the thread raised about lilies, PI, and White Mage in general a little before this expansion came out? The one that caused Yoshi-P to have to respond? Hell was raised, and it should have been. Lilies were even more worthless at 20% proc chance and they didn't generate on pre-healing either so you actively had to play worse to get any. We still got stuck with this dilapidated system that healers don't even look at and a trait that people forget even exists because of how absolutely stupidly horrendous it is. We got some good things, too - going from bad MP management to best MP economy and (eventually) having Benison go from 'annoying as crap' to 'actually very useful.'
But here we are - White Mage is literally behind in the design that Square itself made for it (I will continue to point to Stone Sea Sky here), so in lieu of a huge change in encounters, we're left asking for Square to at least make WHM do what they designed it to do. I didn't really want to be 'the healer with the most personal damage' but they made it. At the very least, stick to it rather than let it slide out of that since the first patch of the expansion when Scholar went back to its kingly status across the board.
People are tired of seeing it happen when it's so easy to see coming from months in advance. What's worse is when two healers have such similar kits, one's strengths over the other is even easier to pinpoint and it tends to carry from fight to fight no matter what the encounter demands. There's less "Well, Class A is good for fights 1 4 and 5 with Class B having more use in 2 and 3."
By all means, do bigger redesigns at the expansion, but keep in mind during the redesign of Stormblood one of the biggest things that happened was handing out WHM skills to every healer and coincidentally nerfing the new 'divine seal' replacement that WHMs had, then there's the whole thing with AST getting their own mega burst to sort of mimic Cure 3 and/or assize. Scholars lost DoTs and joined the WHMs in Broil spamming to a lesser extent. Healers got homogenized more in stormblood. Faith in the developers to diversify playstyles in healing is low and it rightfully should be.
Last edited by Erakir; 10-05-2018 at 11:52 AM.



Don't forget, this happened at heavensward too - albeit to a lesser degree.
For some reason SCH and AST are allowed to have things unique and exclusive to them, and presumably that will apply to DNC too. But if WHM gets an advantage... the others will be buffed to compensate, or the skills will be distributed...
WHM isn't even this. Please let this myth die. If you want big green numbers you can play AST, and in many cases the cardslinger's numbers will be even bigger.
Paladin was treated like this throughout A Realm Reborn and Heavensward. They overrated the effectiveness of Hallowed Ground and a result, left the rest of the kit sub-par or uninteresting. White Mage is likely considered the base healer in Square-Enix's eyes so they give all the unique play-style stuff to Scholar and Astrologian. I do wonder if the designers overrate the effectiveness of Benediction.
Fried popoto enthusiast.


They probably don't, given that Benediction is a 100% HP Heal oGCD that's on a very long cooldown. However, Essential Dignity is a better version of it in retrospect. What I'd like is for WHM to get something unique for it for once and make it fun to play; not this pansy healer we have right now that has bad design philosophy and is just simply thrown to the side in favor of the less clunky AST or even the more complicated SCH(who actually gets to eat the whole cake, compared to AST who gets a slice and WHM gets none because they didn't change anything other than giving them a gauge and SotL 2 THIS WHOLE EXPANSION.)
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