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  1. #1
    Player
    Ilyrian's Avatar
    登録日
    2017/05/29
    投稿
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    白魔道士 Lv 90
    Unless this would throw the balance out of whack: I think they should add a shielding property to Asylum.
    Have a damage reduction of 10-20% or something whilst inside the shield as well as the heal - extend the cooldown if needed.
    (0)

  2. #2
    Player
    HyperiusUltima's Avatar
    登録日
    2015/01/26
    投稿
    1,504
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    幻術士 Lv 100
    Quote 引用元:Ilyrian 投稿を閲覧
    Unless this would throw the balance out of whack: I think they should add a shielding property to Asylum.
    Have a damage reduction of 10-20% or something whilst inside the shield as well as the heal - extend the cooldown if needed.
    That’s actually not bad. It’s already on a 90s CD isn’t it? You’d be trying to homogenize the Healers that way though and it doesn’t necessarily make WHM better aside from finally being some type of utility that’s Raid-wide.
    (0)

  3. #3
    Player
    Ilyrian's Avatar
    登録日
    2017/05/29
    投稿
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    白魔道士 Lv 90
    Quote 引用元:HyperiusUltima 投稿を閲覧
    That’s actually not bad. It’s already on a 90s CD isn’t it? You’d be trying to homogenize the Healers that way though and it doesn’t necessarily make WHM better aside from finally being some type of utility that’s Raid-wide.
    I think the problem with aiming for better in these situations always makes someone the loser.
    By giving WHM a useful raid wide shield that isn't on demand like the other two, it goes someway to close the gap imo.
    Or maybe a raid wide mana restore, or an aoe res? How cool would an aoe res be?! Overpowered, perhaps, but awesome >.<
    (0)

  4. #4
    Player
    NobleWinter's Avatar
    登録日
    2017/07/29
    Location
    Gridania
    投稿
    819
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    学者 Lv 100
    Allowing Aero II to consume any previous ticks already on a target and unleash them as damage upon the renewed application would be awesome. Whm would finally have a reliable spell for weaving that made sense.
    (0)

  5. #5
    Player MoroMurasaki's Avatar
    登録日
    2017/05/26
    投稿
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    赤魔道士 Lv 80
    Quote 引用元:NobleWinter 投稿を閲覧
    Allowing Aero II to consume any previous ticks already on a target and unleash them as damage upon the renewed application would be awesome. Whm would finally have a reliable spell for weaving that made sense.
    This would turn Stone IV into a rarely used spell, though. Aero II would have a potential potency of 350 if you caught it at full-ticks. In the end I think this would be a potentially huge (like maybe too huge) boon to WHM dps because instead of the SCH/SMN setup of the weavable filler spell being a lower potency WHM would have the opposite.

    Unless I'm misunderstanding you, it's early so I very much could be
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:NobleWinter 投稿を閲覧
    Allowing Aero II to consume any previous ticks already on a target and unleash them as damage upon the renewed application would be awesome. Whm would finally have a reliable spell for weaving that made sense.
    That would make every other cast deal 700 potency, though... Given that healers have a native 30% output bonus, that would be an effective 910, notably stronger than the effective 864 of Midare Setsugekka (w/o Kaiten)... And at minimum it would still deal far more damage than Stone IV. It would be an overbuff that reduces WHM dps to a single button.

    Perhaps just a portion or <square root of remaining ticks> value and a slightly higher direct damage value would be enough?
    (0)

  7. #7
    Player
    Kabooa's Avatar
    登録日
    2013/09/20
    投稿
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    彫金師 Lv 100
    Just give them an instant cast so they don't feel awful about having to clip Stone or use Aero early for a weave.

    Aftershock
    Instant
    Spell
    Effect: Deals Earth elemental potency of 70. Each use of Stone spells add 40 potency to this spell, up to 230.

    This is scalable via traits so you can introduce it early. Effectively every upgrade to Stone adds another 'stack' for Aftershock.

    It's a weaker GCD than stone so you primarily build it up to have an instant cast when you need it: For movement, for weaving, etc, that doesn't require cutting off potential ticks for Aero.
    (3)
    2018/09/27 05:06; Kabooa が最後に編集

  8. #8
    Player
    Risvertasashi's Avatar
    登録日
    2014/04/01
    投稿
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    幻術士 Lv 50
    Quote 引用元:Kabooa 投稿を閲覧
    Just give them an instant cast so they don't feel awful about having to clip Stone or use Aero early for a weave.
    It's an interesting idea for QoL, but WHM needs more than QoL right now.
    (0)

  9. #9
    Player
    DaulBan's Avatar
    登録日
    2016/06/05
    Location
    Limsa Lominsa
    投稿
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    ナイト Lv 80
    You could just make Stone IV instant cast and call it a day

    It's not like it would be outrageous for Balance, just give them marginally better uptime in general and much better uptime on movement heavy fights.

    As for the rest of WHM, i still stand by slicing significant amounts of recast off of their oGCDs. It seems silly with the amount of tools it gives, but honestly those don't matter when you're already not using GCD heals most the time anyways and the job still doesn't have a raid buff.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  10. #10
    Player
    Grimoire-M's Avatar
    登録日
    2015/12/06
    投稿
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    錬金術師 Lv 90
    One idea I had in mind to help WHM specifically is to give them Divine Seal again. But it also applies an Overheal buff to the entire raid for the same duration. While Overheal is active the WHM's healing spells are able to generate shields based on how much they overheal when they overheal a player. This would have a cap, which is 10% of that player's max HP. The shield would fall off when Overheal does. I specifically wanted to avoid making it work the way Thrill and Troubadour do because then the other healer can also benefit from it. It's a WHM-way of going about mitigation while also providing them more throughput. I'd probably nerf the cooldown to be 90s like Largesse but let Lilies reduce it by a flat number per-lily if added.

    I'd like a similar thing on AST that temporarily swapped your stance while granting the same heal bonus that Largesse currently does. Not the overheal effect I proposed for Divine Seal though, just the stance swap and healing bonus. Then give them an emergency Tactics style cooldown to also swap stances for the next Aspected spell. Allow both to stack so you could get an empowered spell in your own stance if you wanted. I'd also like to see the healing bonuses from the sects removed and Noct shields nerfed to match SCH's potencies in order to really sell that they're supposed to be weaker or equivalent to SCH's. That would keep WHM as the premiere throughput healer too, even on single target Cure I/II spam.

    For Scholar they should allow fairy abilities to be spells again so they benefit from Rouse. If they need a potency nerf to compensate (Only Whispering Dawn would, really) then so be it. Maybe boost Fey Union/Embrace too, and any fey abilities they add next expansion. Nerf their Succor shields to their original ARR levels and remove critlo so their shields and Noct's can be equalized at a weaker level that lets WHM be more competitive with Divine Seal. Give SCH a 60s cd buff that gives them 100% crit rate for their next spell, Healing, or damage. Specifically 100% crit rate, so it can be snapshotted by their DoTs. That's intended to be a way to help with their personal throughput when needed and still give them an edge over Noct without also giving players critlo-deploy cheese on the level it is at currently. It's part of why Noct is so lopsided yet still bad to begin with. Their shields are good, even better than SCH due to their reliability, but everything else is complete garbage by comparison.

    If the above happened for WHM/AST, remove Largesse as a role action.

    Consider allowing shields from different players to stack too. That includes Divine Benison and the Overheal effects from my Divine Seal proposal. Mostly for 24mans/pugging.


    That would give WHM and AST some options they actually need when paired together too. It won't solve the "SCH is king" issue but it helps the WHM/AST pairing get more access to mitigation and regens while helping SCH stay ahead in their unique way.

    Also, how would you feel if Secret of the Lily gave your Stone spell a combo effect? Specifically comboing with itself to generate a lily. Meaning as long as you're casting them repeatedly you get reliable Lily stacks, but constant switching between Stone and other spells would hamper your generation, as your first stone spell would never generate a Lily. Would that work for WHM?
    (0)

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