If Anemos is still a step in the relic, I doubt it'll die out entirely. About as much as we can assume is: "In 5.0, how will they improve the zone?" would likely be the real question we can ask.
If Anemos is still a step in the relic, I doubt it'll die out entirely. About as much as we can assume is: "In 5.0, how will they improve the zone?" would likely be the real question we can ask.
If you say so.
The already confirmed a new area around 4.3 cycle. Probably more stuff on Anemos before it? Eureka won't die as easy as Diadem did like many think since you've long term goals inside of it.
Plus, even Krile has said that there is a barrier around their old building there...so there is that after all. That could be an interesting place(I'm hoping for a tower climbing 8-man raid, that actually takes time to go through and not just a boss battle and done).
see now, THAT would make eureka worth it. instead of a time sink of a grind.
The 4.3/.5 update will likely keep us in Anemos. They'll simply add another currency, which will bring back all the high level players to NM farm again.
What are trusts? lol
I'm assuming you're asking about the trust npcs from ffxi. Basically they are npc s from xi's story that you can summon via the magic menu and would fight alongside you and even do skillchains or magic bursts. Quests would unlock new ones and allow you to summon up to five to make a full party. They also had jobs and whatnot so you could have say tezen from chains of promathia and he'd use samurai skills and stuff. Trusts basically allowed people to solo group content when they couldn't find others to play with.
Thank you for the context. I kinda needed it as i only ever played a xbox trial of ff11 for like a week and got to like lvl 5 at most i think. It was very very long ago so i basically don't know anything about ff11. So basically its kinda like how you can use your squadron npc's for some dungeons?I'm assuming you're asking about the trust npcs from ffxi. Basically they are npc s from xi's story that you can summon via the magic menu and would fight alongside you and even do skillchains or magic bursts. Quests would unlock new ones and allow you to summon up to five to make a full party. They also had jobs and whatnot so you could have say tezen from chains of promathia and he'd use samurai skills and stuff. Trusts basically allowed people to solo group content when they couldn't find others to play with.
Most people that are calling the content bad either don't like the game to begin with or think the NM AFK train is "the best" and that's why the content sucks to them.
I expect us to have a "open dungeon" like 1.0 had. Well Anemos is almost that already.
Last edited by zuzu-bq; 03-29-2018 at 03:27 AM.
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