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  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by LinKreiss View Post
    derp
    Asp benefit also heals regen doesn't.
    (1)

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    How about letting us choose for Lord or lady bring back steal for a instant cast 140 potency
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Isn't Stella just break?
    (2)

  4. #4
    Player
    LinKreiss's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Lin Kreiss
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Seraphor View Post
    Isn't Stella just break?
    Yes but I meant that they could bring it back as an instant cast spell without the Heavy to weave ogcds with. It would be an easier thing to do since they have the spell animation and skill icon for it already.
    (0)

  5. #5
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Isn't Stella just break?
    Stella was, sadly, better than Break. That's how awful Break is. Stella was trash yet Break is worse.

    Stella wasn't an instant cast originally, but if they changed it to not require a cast time it might be okay. Stella was originally 100 potency with a 40% Heavy. Break is literally half that at 50 potency and 20% Heavy.
    (1)
    Last edited by VanilleFang; 03-28-2018 at 04:31 AM.

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    264
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    Like AbyssArray explain it. It is not the goal to increase the dmg of the Astro. That happend if this "stella" would make more than 100 DP. The goal is to have a spell/heal that cost less and is instand.
    (0)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    It's not about increasing damage (for me, at least) - it's about making the two oGCDs of "Draw" and "Spread/RR/Minor Arcana" a bit more fluid to use. Previously when ASTs could cross-class Aero you would typically Combust, Draw, Aero, do-whatever-with-your-Draw-result. Now, you Combust, Draw, do-whatever-with-your-card, Malefic III which has the "do whatever with your card" action clip with the GCD (Malefic III is ready to be used while you're still animation-locked fussing with cards).

    Not only that, but on a personal level only having two damaging spells that we're using at any given time (only one if it's AOE!) is pretty dull and having an extra spell to weave in would break up the monotony. That's less a usability issue though and more a personal one.
    (1)

  9. #9
    Player
    LinKreiss's Avatar
    Join Date
    Mar 2018
    Posts
    5
    Character
    Lin Kreiss
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    Would it buff the damage? In the right hands yes but the point here is to make it feel more fluid and enjoyable. It feels awful to me when I don't have my gcd rolling at all times no matter what job I play. Nerfing Malefic's or Combust's damage would work if the numbers started to look too high for the "buffer" class as you say.
    Though I for one think AST could maybe even use a slight damage buff considering it's a lot more difficult to play optimally than take WHM for example but that's another topic entirely.
    (3)

  10. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eloah View Post
    Not that I wouldn't welcome an instant spell, but doesn't adding in more attacks sorta undermine their job concept. They are supposed to be the buffers who strengthen their allies more than themselves. AST by default is supposed to have less attack power.
    We don't want more damage on AST.
    We got the idea of "if you buff, you do less", that's not the prob.
    We just want a smoother gameplay.
    Too many oGCD to weave. A simple insta cast with a weak potency would just be enough. That's just a small QoL. We won't cry if they don't add it. But it they do, we'll definitly be really happy.
    So we hope that request could be heard.

    If they are afraid about adding another button, they could make Malefic III be a 2s cast instead of 2,5. That would still be a nice little change compare to now.
    (3)
    Last edited by KDSilver; 03-28-2018 at 09:16 AM.

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