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  1. #1
    Player
    NotADps's Avatar
    Join Date
    May 2017
    Posts
    10
    Character
    Nota Dps
    World
    Behemoth
    Main Class
    Ninja Lv 70
    the issue is not running into enrage because of those few gcds the tank would lose. the thing is just losing dps for no reason, since if you do it right(the tank on 1 side, pt on the other, healer on the back), and have shield(succor,aspected helios) you dont take nearly enough dmg to die. and speaking of uptimes, the worse this would cause is 1 extra healing gcd for at least 2 the tank would lose, therefore a dps loss since the tanks losing more than the healer. also you can tank swap and still stay in front with the marker for better cd uptime on the busters
    (0)

  2. #2
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NotADps View Post
    the issue is not running into enrage because of those few gcds the tank would lose. the thing is just losing dps for no reason, since if you do it right(the tank on 1 side, pt on the other, healer on the back), and have shield(succor,aspected helios) you dont take nearly enough dmg to die.
    Losing dps literally doesnt matter as long as you don't hit the enrage, the damage they lose absolutely will not make a difference, all it does is it adds healing pressure and potential wipes. It's irritating that because tanks cant be bothered to swap the healer has to make up for it, just do the mechanics as they are meant to be done. The extra time and mp spent to aoe heal the huge damage is not negligible, what is negligible is the few tank cgd's they lose.
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Samsta View Post
    Losing dps literally doesnt matter as long as you don't hit the enrage, the damage they lose absolutely will not make a difference, all it does is it adds healing pressure and potential wipes. It's irritating that because tanks cant be bothered to swap the healer has to make up for it, just do the mechanics as they are meant to be done. The extra time and mp spent to aoe heal the huge damage is not negligible, what is negligible is the few tank cgd's they lose.
    All a healer has to do to protect the party from the additional damage they’ll take from having one proximity AOE up front is to shield the party. Everyone else except the marked healer just stands in the corner opposite from the marked tank to reduce the proximity damage while also allowing melee to keep uptime. Everyone should have shields on them.

    You should always have an SCH or Noct AST in your party; Succor/Deployed Adlo or Noct Aspected Helios are enough to mitigate some the damage, with the second healer healing up the party before any following raid-wide AOE (e.g., Acid Rain); the healer that had to run back can single-target heal themselves if they don’t make it to the safe corner in time and take a bit of extra damage, or have a single target shield/mitigation on themselves, like Adlo, Noct A.Benefic, or Divine Benison. Tanks can also Reprisal; a WAR can SiO; PLDs can opt to last-second Passage of Arms if they want, but with shields/Reprisal/SiO, it shouldn’t be necessary. That all seems to fit within the job description of healing and mitigating damage; nothing out of the ordinary there, and none of these options really take that much more effort to do. Why have a tank lose GCDs when it is literally 1 GCD of adjustment on the healer’s part (e.g., casting Succor instead of Broil II)?

    Mind you, healers do significantly less damage than a good tank, so healer damage isn’t a good arguing point there. And, like I said, the “healing adjustments” are negligible, and should be performed anyways—really and truly, the shield healer should always be shielding for that damage (or any AOE damage, really) to try and mitigate as much as possible, regardless of where the markers end up going. If they aren’t doing that, then they aren’t playing their job correctly.
    (1)
    Last edited by HyoMinPark; 04-04-2018 at 01:11 AM.