Quote Originally Posted by Shurrikhan View Post
No, it really wouldn't, unless XIV is deadset on purposely exhausting all avenues of meaningful variance in design in as few steps as possible by chopping out the vast, vast majority of what otherwise would have been possible.We've probably only a couple expansions left by which such stringent avoidance of what falls outside their existing systems can finagle x or y gimmicks of difference and get away with labeling the whole job as something unique. And why even do that? Why purposely deepen a rutt that will almost certainly taper off to an early end? Almost any excuse they can take to step outside their own formula will be a benefit to them at this point, so long as they can maintain cohesion while finally expanding their vision. What would it take for a Dancer to really work as hoped, and how much of that would be beneficial even in its own right? That's what I hope development might start looking over before precedent-as-restriction escalates exponentially further.
Because making a new job is not the same as overhauling an entire system. MMOs are a constant balancing act - I remember reading years ago a quote that went along the lines of; 'Maintaining balance in an MMO is like trying to remove air bubbles from wallpaper - as soon as you've smoothed one another pops up'. [I paraphrase - i can't remember who said that, some developer].
If you create an entirely new job that has either a unique role, move set or works entirely outside of the status-quo you are going to have to overhaul everything.
I'm not saying the won't/can't do it - just that it is highly-unlikely and would be a pretty crazy amount of work for very little payback. Also you say 'unique' i see 'mandatory' or 'useless'.
They would be better off employing new ideas/systems for FFXVI and beyond.