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  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    Leveling carpenter has been great for my botanist...

    ... but not my carpenter.

    After playing for a solid six hours last night with the intent of leveling my carpenter, I took my Botanist from 38 to within 7k of 41, but only gathered enough materials in the process to get my carpenter from a fresh 33 to about 14k into 34.

    What's wrong with this picture?

    I was even doing Mahogany logs, meaning my carpenter averaged twice as much exp per action as my botanist since a failed synth netted me as much as a single gathering action.

    The problem is DoH classes are so dependent on investing so much time on a different class to level them. All other disciplines can level dependably through leves but for DoH it's a crap shoot. Maybe we'll get five leves at our level with little travel needed. Maybe we'll get one 10 levels below us that inexplicably requires us to run by absurdly high level enemies to deliver.

    I still don't understand how, after more than a year of retail that this wasn't fixed. Why don't DoH have static leves to choose from? It couldn't possibly take that much effort. The system is already there to have set leves for given ranges for othe classes and the game already has leves in it that increase in difficulty every five levels for DoH. Just cut out the random nature of them.

    Please, SE allow me to actually spend time leveling only my chosen class when I actually manage to set aside time for it. Static leves for DoH is such a simple fix. If they take as much exp to level, they should be on equal footing for options in means of progression.
    (3)

  2. #2
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yeah this is one of thise things they need to streamline. If you're doing botany for carpenter, the same time put into both should get you to the same levels in both. Unforunately that isn't the case and either leaves you short (vast majorty of cases) or with a surplus as you level past something.

    I'm with you on this all the way.
    (0)
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  3. #3
    Player

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    May 2011
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    I think its right on if you ask me. You have 3 DoL farming for 8 DoH. It seems logical that you cant expect every swing of your tool to yield exactly what you need for what your doing with your particular DoH. The way everyone else does it is sell the items your not using to by more of what someone else farmed that they don't need that you do, because they are farming for a different DoH. Its give and take. Its what drives the part of this games ecomony that is working.
    (3)

  4. #4
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Coglin View Post
    I think its right on if you ask me. You have 3 DoL farming for 8 DoH. It seems logical that you cant expect every swing of your tool to yield exactly what you need for what your doing with your particular DoH. The way everyone else does it is sell the items your not using to by more of what someone else farmed that they don't need that you do, because they are farming for a different DoH. Its give and take. Its what drives the part of this games ecomony that is working.
    Well I'm not really taking issue with the rate at which items drop while gathering so much as the fact the DoHs don't have the same access to leves as the other classes.

    I only mentioned the time it takes to farm materials to grind craft to illustrate my point that there is a major hurdle to clear before one can actually gain any decent exp that doesn't exist for other classes.

    And to boot, I'm not asking that they increase the rate of exp or take away the need to deliver to far and away camps. Only that DoHs have the same access to their leves as everyone else. That way we can level a DoH when we intend to. The random nature of DoH leves is just silly and this has been a complaint since beta.
    (2)

  5. #5
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    In XI, I could farm a trillion of something, go find my pleasantly lonely corner of Windurst, and set in for a year or so of crafting. There were no DoL skills. Mining and harvesting were a tiny bit of gear and a lot of luck, and fishing was a little bit more skill. It was the same for just about every synth skill. In XIV, the problem is that, to level Capentry without buying mats, we have another skill entirely. Then, once your botanist is leveled to support your carpentry, you start to have the opposite problem: it levels too fast. While it may take 50 logs to level botanist, it could take 75-100 to level carpenter. Say my Botanist is level 13. I farm enough logs to get my carpenter from level 10 to level 15. But it takes so many logs to do this that my Botanist is level 20. Then, I have to farm more lower-level logs to keep leveling my carpenter, while the exp to my Botanist is getting seriously shafted because my level is far above that of the logs I'm farming.

    I'm not sure if this is what the OP is talking about, but it's a problem I've seen, and it's really frustrating. I agree that a better guildleve system would be nice. It's kind of like a choice between spending hours farming to be able to level your carpenter, OR spend two and a half running around doing quests that are sometimes too hard for you to even finish, and other times are so low that you barely get experience.
    (2)

  6. #6
    Player
    Matsume's Avatar
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    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Coglin View Post
    I think its right on if you ask me. You have 3 DoL farming for 8 DoH. It seems logical that you cant expect every swing of your tool to yield exactly what you need for what your doing with your particular DoH. The way everyone else does it is sell the items your not using to by more of what someone else farmed that they don't need that you do, because they are farming for a different DoH. Its give and take. Its what drives the part of this games ecomony that is working.
    Pretty much this.

    There are 3 DoL supplying 8 DoH. You cannot expect 1 lvl of DoL experience points to yield an equivalent lvl of DoH when the items obtained are being spread out amongst 2-3+ Crafts each. For ex: Miners supply ores for Armor, Black, Gold AND Leathercraft. Fishers supply fish for Alch and Cullinary. Botanists supply woodworking and clothcrafting to say the least.

    On the other hand 1 lvl of DoL MIGHT (speculation) = 1/3 or 1/2 a lvl of 3 or 2 DoH, depending on the DoL and Doh of course. Which would correspond to 1 to 1.

    In any case, I don't see a problem with any DoL outpacing the DoH that they supply. Afterall, the higher lvl you are on DoL the more items you can obtain from the gathering points, which gives you a greater amount of materials per node that you can use to grind your DoH on.

    And the last point, this is just good economics. This game is supposed to have an economy afterall.
    (0)

  7. #7
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Matsume View Post
    Pretty much this.

    There are 3 DoL supplying 8 DoH. You cannot expect 1 lvl of DoL experience points to yield an equivalent lvl of DoH when the items obtained are being spread out amongst 2-3+ Crafts each. For ex: Miners supply ores for Armor, Black, Gold AND Leathercraft. Fishers supply fish for Alch and Cullinary. Botanists supply woodworking and clothcrafting to say the least.

    On the other hand 1 lvl of DoL MIGHT (speculation) = 1/3 or 1/2 a lvl of 3 or 2 DoH, depending on the DoL and Doh of course. Which would correspond to 1 to 1.

    In any case, I don't see a problem with any DoL outpacing the DoH that they supply. Afterall, the higher lvl you are on DoL the more items you can obtain from the gathering points, which gives you a greater amount of materials per node that you can use to grind your DoH on.

    And the last point, this is just good economics. This game is supposed to have an economy afterall.
    There bare boned point of the OP is that we shouldn't have to spend so much time on one class to level another.

    The only other option is to buy materials, which isn't acceptable either. Especially with how much shards cost.

    One might argue that DoH should have to pay to level, but the truth is the economy is driven by raw materials. DoLs and battle classes can vastly put earn DoHs. Heck, battle classes don't even have to participate in the economy to out earn most crafters.

    I'm not saying they should make leveling DoH faster or easier or anything like that. Just that they should have the same access to leves as other disciplines do.
    (1)

  8. #8
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Sephrick View Post
    There bare boned point of the OP is that we shouldn't have to spend so much time on one class to level another.

    The only other option is to buy materials, which isn't acceptable either. Especially with how much shards cost.
    I don't see why this option is not acceptable. If that were the case, there would be no reason for an economy.

    Quote Originally Posted by Sephrick View Post
    One might argue that DoH should have to pay to level, but the truth is the economy is driven by raw materials. DoLs and battle classes can vastly put earn DoHs. Heck, battle classes don't even have to participate in the economy to out earn most crafters.

    I'm not saying they should make leveling DoH faster or easier or anything like that. Just that they should have the same access to leves as other disciplines do.
    True that DoLs and Battle classes can vastly out earn DoHs except for the fact that eventually they will be buying their higher lvl gears from high lvl DoHs who made them with the mats they purchased off of the ones buying their gears...

    Sure, Battle classes can just PL their way up to 45, go kill NMs and get mid lvl NM dropped gears without buying anything from crafters, but eventually they will be looking to 2x and 3x meld craft only gears.

    I will agree that they should have the same access to leves as other disciplines but not the exact same leves... Afterall there is no way a crafter is going to do a battle leve. On the one hand, you are entirely right about Battle classes being able to easily out farm crafting classes.

    On the other hand, I dont playing as a crafter only is the intention of this game - as much as i respect my fellow crafters- Yoshi P did say the idea the main story line would be experienced primarily through battle classes.

    That being said, it seems odd to me that a crafter would not take the time to lvl at LEAST 1 Battle AND Gathering job to 50, afterall it would be purely to his/her advantage and would give them a means by which to farm the mats needed to support their craft which in turn can make the gear needed to support their Battle class ad infinum...
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    ... but not my carpenter.

    After playing for a solid six hours last night with the intent of leveling my carpenter, I took my Botanist from 38 to within 7k of 41, but only gathered enough materials in the process to get my carpenter from a fresh 33 to about 14k into 34.

    What's wrong with this picture?

    I was even doing Mahogany logs, meaning my carpenter averaged twice as much exp per action as my botanist since a failed synth netted me as much as a single gathering action.

    The problem is DoH classes are so dependent on investing so much time on a different class to level them. All other disciplines can level dependably through leves but for DoH it's a crap shoot. Maybe we'll get five leves at our level with little travel needed. Maybe we'll get one 10 levels below us that inexplicably requires us to run by absurdly high level enemies to deliver.

    I still don't understand how, after more than a year of retail that this wasn't fixed. Why don't DoH have static leves to choose from? It couldn't possibly take that much effort. The system is already there to have set leves for given ranges for othe classes and the game already has leves in it that increase in difficulty every five levels for DoH. Just cut out the random nature of them.

    Please, SE allow me to actually spend time leveling only my chosen class when I actually manage to set aside time for it. Static leves for DoH is such a simple fix. If they take as much exp to level, they should be on equal footing for options in means of progression.
    one thing you didnt take into consideration is your dol will extremely slow down at lvl 45 with the lack of grade 6. i have arm50 and bls 43 and my miner is still only 46. stop whining and play the game.

    also the devs put local leves in the game for a reason, so people wouldn't have to grind on their own mats.
    (0)
    Last edited by syntaxlies; 01-18-2012 at 12:59 AM.

  10. #10
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by syntaxlies View Post
    one thing you didnt take into consideration is your dol will extremely slow dow at lvl 45 with the lack of grade 6. i have arm50 and bls 43 and my miner is still only 46. stop whining and play the game.

    also the devs put local leves in the game for a reason, so people wouldn't have to grind on their own mats.
    Did you even read what I wrote?

    That was my point. Local leves are in the game for a reason, so we should have static access to them like all other classes do.

    I do want to play the game, but in order to play a DoH I currently have to spend two thirds if my play time as a DoL.

    Static leve access, that's all I'm asking for.
    (1)

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