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  1. #1
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    207
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 100

    Another Eureka Suggestion Thread

    Currently, the intended gameplay loop of gaining EXP Chains in single-party camps has almost entirely been supplanted by large, multiple-party groups roaming the map to quickly spawn Notorious Monsters. The reason is obvious: participating in NM hunts has the overwhelming advantage over EXP Chains when comparing rewards versus time invested.

    I have a few ideas for balancing Eureka content to make the intended play style less tedious and hopefully more appealing than the current constant NM trains. However, I do not mean to cut NMs out or diminish their place in the gameplay loop; I think they're fun, but should supplement EXP Chain camps rather than be the main focus of Eureka content. (This is considering a form of Level Sync being a guaranteed addition, as mentioned in a recent article, which is why I didn't add it to the list. Otherwise, it'd have been the first item.)

    EXP Chain Treasure Coffers
    In addition to Protean Crystal drops, add Treasure Coffer drops to EXP Chains. The contents of these coffers are awarded to the entire party, and may contain Protean Crystals or Anemos Crystals, Elemental EXP, refill the party's Magia Aether or Limit Break meter, or provide several of these benefits at once with higher chains. This addition is meant to give EXP Chains more appeal than they currently have through a greater variety of rewards.

    Notorious Monster Spawn Items
    Very rarely, regular monsters or Treasure Coffers may drop a unique item used to forcibly spawn a particular NM of level range comparable to the monster defeated. The function of these pop items is similar to a Treasure Map (usable only within a certain range of map coordinates), causing an NM battle to begin immediately, independent of other spawn conditions, and identical to an NM spawned via those conditions.

    Notorious Monster Unique Drops
    A handful of NMs currently have unique items that have a fair chance of dropping upon defeat. (Or rarely in lockboxes.) Since Eureka Anemos is stylistically emulating Final Fantasy XI, I'd like to post a reminder that in FFXI, every NM had a unique drop. Please consider adding special items to the rest of the NMs!

    Crystal Exchange Shop
    Do away with Anemos Lockbox drops and simply make those items available via exchange for certain quantities of Protean and/or Anemos Crystals. The number of lockboxes obtainable in a single session of NM hunting is rather high, and the excitement of anticipation drops off considerably when identifying the contents of more than a couple dozen lockboxes at a time. I'd rather have a goal to aim toward for the special items I really want, rather than leave it to chance (and tedium).
    (2)
    Last edited by Quintalian; 03-26-2018 at 05:07 AM. Reason: formatting

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quintalian View Post
    Notorious Monster Spawn Items
    Very rarely, regular monsters or Treasure Coffers may drop a unique item used to forcibly spawn a particular NM of level range comparable to the monster defeated. The function of these pop items is similar to a Treasure Map (usable only within a certain range of map coordinates), causing an NM battle to begin immediately, independent of other spawn conditions, and identical to an NM spawned via those conditions.
    Not that we needed another one of these threads, but I like this one. Specifically for Pazuzu. The current system kinda sucks. Once people only need feathers, they wind up being encouraged by the game to instance hop and only show up at certain times, ignoring everything else. It's not a good experience for anyone.

    Instead, give other NMs a chance to drop tokens that with a certain number can spawn Pazuzu. Suddenly those level 20 folks have a reason to help out lowbies elsewhere: they want to spawn other NMs.

    I mean you could do it for all of them, but Pazuzu is the most important one given the lame way it works right now.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Sounds good but needs more refining to prevent the chain spawning of pazuzu by multiple lv 20s.

    Maybe you can spawn a personal version of a NM to fight with your party alone or solo, an echo of it if you will.
    (1)

  4. #4
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    All on board for unique drops. Was extremely disappointed to see Amorak and Lamashtu had nothing, seeing how they’re much more dangerous with all the adds in proximity to where they can be fought. Would also go further with that and add in top tier NM having specific loot in their lockboxes.
    (2)

  5. #5
    Player
    Vonleo's Avatar
    Join Date
    Apr 2012
    Posts
    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    OMG YAY!!! Another eureka thread!!! wish these mods would combine all the eureka threads into one and keep the forums tidier....
    (1)