Fighting enemies isn't practical. Large mobs of people are moving between fates. This is true even of players who are far underleveled because the xp is better. I want to offer some suggestions to make the experience, now and in the future, more sustainable and enjoyable.
  1. Make all enemies passive.
  2. Reduce the level difference of monsters to spawn fates and the fates themselves to be maybe 2 or 3. As it stands, I have to kill level 6 enemies to spawn a level 1 fate, and the xp for the level 1 fate is poor compared to any fate level 4 and up.
  3. Lower the level to use mounts since enemies will be passive.


It's one thing to make something a grind, it's another to make it feel like suffering, especially in a game. I don't mind taking time to complete a task but it's pretty poorly implemented as is. The layout, the triggering of the events, the elemental affinity impact, the travel, etc.