I mean, I'm obviously generalizing, not going to go case by case, but yeah, just look at the general response from those who defend the content. In fact, look at your very own answer. I don't know, it's pretty clear to me.Not surprising when the side that doesn't like it usually doesn't stop at "I don't like it" and jumps right into "This content is bad and terrible and why would anyone like it/defend it" mode, as seems to be the case more often than not (since you're generalizing, I thought I go ahead and do it too).
No, for the first time since PotD do we have the groundwork for something new and interesting. Then the forums do what they usually do, complain until its dumbed down to be the same as everything else we have. Since the Vishap nerf its been one concession after another that homogenizes this game for the lowest common denominator. If anything SE needs to make leveling longer and deal with the NM train in Eureka, not add quests, hunting logs, and take away the level requirement for teleports and mounts.
You mean the answer where I haven't defended or critiqued Eureka at all, just generalized about posting patterns and pointed out an inaccurate assessment of the general content of the initial posts?
I make a terrible white knight if this is how I'm rushing into defend the content.
I don't think anyone's asking for a nerf. In fact, if it was for me, I'd make everything (significantly) harder. Nerfs started way before Steps of Faith, but that has absolutely nothing to do with what people are complaining about Eureka. Actually, Eureka itself is dumbed down from the very beginning, one of the main problems with it. Community saw potential to improve what was the first Diadem, we saw the second Diadem thinking it'd be better, and it was yet another disappointment. This is basically the same, but everything's said and done in that respect.No, for the first time since PotD do we have the groundwork for something new and interesting. Then the forums do what they usually do, complain until its dumbed down to be the same as everything else we have. Since the Vishap nerf its been one concession after another that homogenizes this game for the lowest common denominator. If anything SE needs to make leveling longer and deal with the NM train in Eureka, not add quests, hunting logs, and take away the level requirement for teleports and mounts.
I meant your answer where you got all defensive, such as this one. Anyway, I never said I was one of the people who didn't like Eureka in that other post, and you still took it as such.
Today I learned that correcting a misinterpretation of my post (that I was one defending something, when I never actually had) is being defensive. Who knew?
Also, I'd read my response again - I never accused you of being one that liked or disliked the content. I just posted a generalization about how those who do criticize Eureka tend to do so - if you felt that included you, then that's your own interpretation.
All I said you were doing was generalizing behavior, and so cheekily did the same.
Alright, /thumbsup.Today I learned that correcting a misinterpretation of my post (that I was one defending something, when I never actually had) is being defensive. Who knew?
Also, I'd read my response again - I never accused you of being one that liked or disliked the content. I just posted a generalization about how those who do criticize Eureka tend to do so - if you felt that included you, then that's your own interpretation.
Well, that has been the majority of the complaints I've heard so far and the same fixes.I don't think anyone's asking for a nerf. In fact, if it was for me, I'd make everything (significantly) harder. Nerfs started way before Steps of Faith, but that has absolutely nothing to do with what people are complaining about Eureka. Actually, Eureka itself is dumbed down from the very beginning, one of the main problems with it. Community saw potential to improve what was the first Diadem, we saw the second Diadem thinking it'd be better, and it was yet another disappointment. This is basically the same, but everything's said and done in that respect.
"Leveling is too slow" "increase exp/add quests/hunting logs"
"killing the same monster over and over is boring"
"level requirements for mounts and teles should be removed"
My responses were:
- Leveling is pretty quick if you join the NM train but I dont think this is the way it was intended to be played. To fix they need to add some hindrance to NM training like a claim system or a caveat where when killing the mob to spawn an NM you need to be gaining exp, or something else.
- To some its boring, others have been calling for this specifically as a way to level up since 2.0 beta. To adjust the monotony they could add in other pop mechanics. Another thing they could do that would be interesting for another map is to bring back the Black Shroud from 1.0 as pieces used in a procedurally generated map. that way each instance will be a little different, things would be placed and need to be found.
- Things like tele and mount lockouts give you something to work towards aside from the usual drops but like most other stuff in ffxiv once its unlocked it stays that way.
Just a few things they could do that would spice this content up. Aside from QoL adjustments Eureka does need a little seasoning but its not on the same level of DOA as Lords of Verminion was.
since when has this ever been a good community every mmo community this is no exception
Idk, I don't really see how you can like it even if you try to do it as intended. Pop distracted me from editing.My responses were:
- Leveling is pretty quick if you join the NM train but I dont think this is the way it was intended to be played.
- To some its boring, others have been calling for this specifically as a way to level up since 2.0 beta.
- Things like tele and mount lockouts give you something to work towards aside from the usual drops but like most other stuff in ffxiv once its unlocked it stays that way..
I mean, the chaining is easy as hell. Mobs die fast, and generally only have one ability that needs one person to stun. It's just its very tedious, because it's not really designed for the toolset we have. You level on one type of mob at best, maybe two if you kill superfast, per camp. There's not much in the way of defensive spells, so usually tank just pulls and everyone more or less dpses. There's no real staging of mobs, since its too hard to deplete an area with no fate train. Soloing is even easier, since no one but you aggro or controls healing or pulling. It's really bare bones.
Last edited by RiyahArp; 03-24-2018 at 09:06 AM.
LOL. If the best retort you can come up with is that I'm a White Knight, then I'm done with you after this post. I'm level 4 in Eureka. Does that scream someone who has been living in there since it launched? Have you checked my other posts to see my thoughts on the matter? No?
Since I have to spell it out for you, end-game tomes drive a lot of people to do things. You are severely underestimating the importance of adding these to FATEs with your initial comment. Add in new glams and minions, and you're going to have a decent crowd for awhile.
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