Quote Originally Posted by RainDurell View Post
I practically named what I find fun...
Like it was said above, dummies that spit out an aoe every few seconds isn't my idea of fun.
Honestly I only find dungeons fun for the first run through or two, after that its just boring and I only do it for the Tome's (Rewards). "Dummies that spit out an aoe every few seconds" is basically all combat content in this game. If you can reduce FATE's this way then so can the rest of the game be reduced to reward pinatas. I don't find Savage fun unless I have a static group of friends but the rewards arent even really worth it since its outclassed in the next patch or two. Any static groups I used to have all gave up doing savage since its pointless. At least BCoB when it was relevant had the reward of extra story but they killed that because of, wait for it, FORUM COMPLAINTS.

If Eureka is completely dead before 4.3 then I could concede that its bunk content. But I like the way its setup with creating instances based on need, don't need to be in a group prior to queueing, no cap or weekly lockout, no quest markers, sense of danger, slow leveling, death penalty that matters, Magia Board and others. That just off the top of my head.