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  1. #31
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MageBlack View Post
    So don't do it. Why is that so hard to grasp?

    i dont like savage raiding so I dont do it, you wont see me posting ad nasuem on the forums how they need to nerf it, reduce damage, increase drops, remove weekly lockout, etc.
    Savage Raiding was designed to appeal only to people who want to challenge the hardest content, that's why no one complains.
    Eureka was designed for all players who are willing to put in time. The only issue is that FATE grinding isn't fun, and so they spent MONTHS of development time on something that turned out poorly for alot of people, when they could've used that on something else.

    Quote Originally Posted by Divinemights View Post
    You don't have to.
    You have another choice of make a party of same level to chain normal mobs and go to NM only when train pops it.
    You also gaining tome for your ilvl 360 gear after lvl 13.
    If you want me to choose between grinding dungeon (i usually got my tome from PvP) for tome and this, i choose this.
    That's fine and dandy, but realize the dev team spent TIME on developing NEW CONTENT that was promised to be a breath of fresh air, and it turned out to be nothing more than FATE grinding.
    They wasted time to develop something that didn't satisfy alot of people, and I'd rather they do it right next time, instead of making more FATE grinding "new" content/
    (2)
    Last edited by RainDurell; 03-24-2018 at 05:21 AM.

  2. #32
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    People have been calling for mob grinding to be a viable way to level since 1.0 went down and they were building 2.0. It will never be in the overworld like this so this, entirely self contained content has been created FOR those kinds of players. I was against it way back then citing it would be a boring way to play but since eureka has released I have played more often and longer than I have after any new content has been added and I havent even touched roulettes/dungeons/raids since. I can't even say exactly what it is about it I like but this feels more like an MMO than anything else in the game outside the initial rush through content like the Raubhan Challange. Even then no one was interacting, just standing around him trying to get in an instance.
    (1)

  3. #33
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    It starts out fun, just gets old fast.
    (1)

  4. #34
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MageBlack View Post
    Even then no one was interacting, just standing around him trying to get in an instance.
    Which again boils down to the crux of my argument: A good community doesn't make the content good.
    By saying "I like Eureka" on general forums, because you like the community within it, and not because you actually enjoy the content, you're basically telling the dev team to make more content at the same quality as Eureka right now.
    (4)

  5. #35
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RainDurell View Post
    Savage Raiding was designed to appeal only to people who want to challenge the hardest content, that's why no one complains.
    Eureka was designed for all players who are willing to put in time. The only issue is that FATE grinding isn't fun, and so they spent MONTHS of development time on something that turned out poorly for alot of people, when they could've used that on something else.
    I like a challenge but I dont find Savage fun for such terrible rewards that are designed JUST to draw the process out.

    I'm so incredibly sorry you don't find NM grinding fun. My heart aches for you. But what if I told you there are other ways to do this content except the cookie cutter hive mind mentality ruined it. Eureka could have 3 or 4 different trains at various points in the map spawning NM's and everyone would feel more involved, get exp in the process, and still kill the occasional NM but the PLAYERS ruined it. Everyone just wants the quickest route with the least amount of effort.

    Also, FATE grinding is worse than Dungeon grinding because.... Up till now its just been run down hallway, kill boss, repeat. if you are really wanting to just reduce content like that...
    (2)
    Last edited by MageBlack; 03-24-2018 at 05:29 AM.

  6. #36
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RainDurell View Post
    Which again boils down to the crux of my argument: A good community doesn't make the content good.
    By saying "I like Eureka" on general forums, because you like the community within it, and not because you actually enjoy the content, you're basically telling the dev team to make more content at the same quality as Eureka right now.
    Yes! Good! I do hope the devs continue the eureka content in this way. I dont want it nerfed to the ground like the rest of the game has been. Also, just because YOU dont like FATE grinding doesnt mean EVERYONE doesnt like fate grinding. There are still FATE trains in the Overworld and I still see active Hunt trains so why arent you complaining about that too?

    I hope they continue to develop, improve and add to eureka in meaningful ways, not superficial ways (like a quest board, or hunt log) The focus of the content should be player interaction, cooperation, and a more casual experience, which it currently is. If I want to be constantly on my toes and trying to squeeze every last potential use out of my character I'll start savage raiding.

    This isnt exactly what I wanted but so far its a great foundation for them to improve on and add to. Much better than Diadem. Now THAT was fate grinding.
    (1)

  7. #37
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by MageBlack View Post
    I like a challenge but I dont find Savage fun for such terrible rewards that are designed JUST to draw the process out.

    I'm so incredibly sorry you don't find NM grinding fun. My heart aches for you. But what if I told you there are other ways to do this content except the cookie cutter hive mind mentality ruined it. Eureka could have 3 or 4 different trains at various points in the map spawning NM's and everyone would feel more involved, get exp in the process, and still kill the occasional NM but the PLAYERS ruined it. Everyone just wants the quickest route with the least amount of effort.

    Also, FATE grinding is worse than Dungeon grinding because.... Up till now its just been run down hallway, kill boss, repeat. if you are really wanting to just reduce content like that...
    I agree with what you're saying but at least FATEs reduce most of the useless trash that leads up to the boss and gives you the boss right away. At least I wanted to say that until I realized you have to kill 90 of the same monster just to make the boss appear, so now it just feels they removed the hallway.
    (1)

  8. #38
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MageBlack View Post
    Yes! Good! I do hope the devs continue the eureka content in this way. I dont want it nerfed to the ground like the rest of the game has been. Also, just because YOU dont like FATE grinding doesnt mean EVERYONE doesnt like fate grinding. There are still FATE trains in the Overworld and I still see active Hunt trains so why arent you complaining about that too?
    Are you seriously defending FATEs? Seriously? Where did you FATE defenders even come from all of a sudden? Before Eureka, everyone was united in the opinion that FATEs suck and that SE really needs to try something new. Where is this sudden shift coming from? O.o
    (4)

  9. #39
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aronys View Post
    Are you seriously defending FATEs? Seriously? Where did you FATE defenders even come from all of a sudden? Before Eureka, everyone was united in the opinion that FATEs suck and that SE really needs to try something new. Where is this sudden shift coming from? O.o
    These fates give you top level tomes and the chance at some glams, minions, etc. That right there makes them loads better.
    (7)

  10. #40
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    I agree with what you're saying but at least FATEs reduce most of the useless trash that leads up to the boss and gives you the boss right away. At least I wanted to say that until I realized you have to kill 90 of the same monster just to make the boss appear, so now it just feels they removed the hallway.
    Agreed, its like the hallway was removed. But this is the community bypassing the intended way to play. Like my 3-4 different parties option. Then at least while you killed the 90 mobs you would be gaining exp. Then need to incentivize this style of play. Also would like other ways of popping the NM's other than simply mass murder. but this should come in patches and upgrades to the content. For a first foray into this content its a good start. The caveat is they do need to have regular updates and additions to the content. The next Isle will need to have some differences to how it works, it cant just be a copy paste of Anemos with new skins.

    I would like to see them bring back 1.0's Black Shroud as a procedurally generated instance, each one would have a new layout.
    (1)
    Last edited by MageBlack; 03-24-2018 at 05:52 AM.

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