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  1. #11
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RainDurell View Post
    Savage Raiding was designed to appeal only to people who want to challenge the hardest content, that's why no one complains.
    Eureka was designed for all players who are willing to put in time. The only issue is that FATE grinding isn't fun, and so they spent MONTHS of development time on something that turned out poorly for alot of people, when they could've used that on something else.
    I like a challenge but I dont find Savage fun for such terrible rewards that are designed JUST to draw the process out.

    I'm so incredibly sorry you don't find NM grinding fun. My heart aches for you. But what if I told you there are other ways to do this content except the cookie cutter hive mind mentality ruined it. Eureka could have 3 or 4 different trains at various points in the map spawning NM's and everyone would feel more involved, get exp in the process, and still kill the occasional NM but the PLAYERS ruined it. Everyone just wants the quickest route with the least amount of effort.

    Also, FATE grinding is worse than Dungeon grinding because.... Up till now its just been run down hallway, kill boss, repeat. if you are really wanting to just reduce content like that...
    (2)
    Last edited by MageBlack; 03-24-2018 at 05:29 AM.