None of those can fix the content when you don't find FATE grinding fun.Doesnt matter what comes out or is released, someone will not like it or claim its broken. Sorry about your luck, this time its you.
Is it perfect, no. Does it need some QoL adjustment, yes. Are the doing QoL adjustment, yes.
really, adding in Party Lev Sync, NM display prioritization, and tweak the turn ins.
Those are all this content really needs in my eyes and its all on the horizon. Stop acting like its the worst thing since LoV and should be scrapped.



So don't do it. Why is that so hard to grasp?
i dont like savage raiding so I dont do it, you wont see me posting ad nasuem on the forums how they need to nerf it, reduce damage, increase drops, remove weekly lockout, etc.
Savage Raiding was designed to appeal only to people who want to challenge the hardest content, that's why no one complains.
Eureka was designed for all players who are willing to put in time. The only issue is that FATE grinding isn't fun, and so they spent MONTHS of development time on something that turned out poorly for alot of people, when they could've used that on something else.
That's fine and dandy, but realize the dev team spent TIME on developing NEW CONTENT that was promised to be a breath of fresh air, and it turned out to be nothing more than FATE grinding.You don't have to.
You have another choice of make a party of same level to chain normal mobs and go to NM only when train pops it.
You also gaining tome for your ilvl 360 gear after lvl 13.
If you want me to choose between grinding dungeon (i usually got my tome from PvP) for tome and this, i choose this.
They wasted time to develop something that didn't satisfy alot of people, and I'd rather they do it right next time, instead of making more FATE grinding "new" content/
Last edited by RainDurell; 03-24-2018 at 05:21 AM.



I like a challenge but I dont find Savage fun for such terrible rewards that are designed JUST to draw the process out.Savage Raiding was designed to appeal only to people who want to challenge the hardest content, that's why no one complains.
Eureka was designed for all players who are willing to put in time. The only issue is that FATE grinding isn't fun, and so they spent MONTHS of development time on something that turned out poorly for alot of people, when they could've used that on something else.
I'm so incredibly sorry you don't find NM grinding fun. My heart aches for you. But what if I told you there are other ways to do this content except the cookie cutter hive mind mentality ruined it. Eureka could have 3 or 4 different trains at various points in the map spawning NM's and everyone would feel more involved, get exp in the process, and still kill the occasional NM but the PLAYERS ruined it. Everyone just wants the quickest route with the least amount of effort.
Also, FATE grinding is worse than Dungeon grinding because.... Up till now its just been run down hallway, kill boss, repeat. if you are really wanting to just reduce content like that...
Last edited by MageBlack; 03-24-2018 at 05:29 AM.



I agree with what you're saying but at least FATEs reduce most of the useless trash that leads up to the boss and gives you the boss right away. At least I wanted to say that until I realized you have to kill 90 of the same monster just to make the boss appear, so now it just feels they removed the hallway.I like a challenge but I dont find Savage fun for such terrible rewards that are designed JUST to draw the process out.
I'm so incredibly sorry you don't find NM grinding fun. My heart aches for you. But what if I told you there are other ways to do this content except the cookie cutter hive mind mentality ruined it. Eureka could have 3 or 4 different trains at various points in the map spawning NM's and everyone would feel more involved, get exp in the process, and still kill the occasional NM but the PLAYERS ruined it. Everyone just wants the quickest route with the least amount of effort.
Also, FATE grinding is worse than Dungeon grinding because.... Up till now its just been run down hallway, kill boss, repeat. if you are really wanting to just reduce content like that...



Agreed, its like the hallway was removed. But this is the community bypassing the intended way to play. Like my 3-4 different parties option. Then at least while you killed the 90 mobs you would be gaining exp. Then need to incentivize this style of play. Also would like other ways of popping the NM's other than simply mass murder. but this should come in patches and upgrades to the content. For a first foray into this content its a good start. The caveat is they do need to have regular updates and additions to the content. The next Isle will need to have some differences to how it works, it cant just be a copy paste of Anemos with new skins.I agree with what you're saying but at least FATEs reduce most of the useless trash that leads up to the boss and gives you the boss right away. At least I wanted to say that until I realized you have to kill 90 of the same monster just to make the boss appear, so now it just feels they removed the hallway.
I would like to see them bring back 1.0's Black Shroud as a procedurally generated instance, each one would have a new layout.
Last edited by MageBlack; 03-24-2018 at 05:52 AM.


You don't have to.
You have another choice of make a party of same level to chain normal mobs and go to NM only when train pops it.
You also gaining tome for your ilvl 360 gear after lvl 13.
If you want me to choose between grinding dungeon (i usually got my tome from PvP) for tome and this, i choose this.
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