Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 70 of 81

Hybrid View

  1. #1
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Tanathya View Post
    I don't think anyone's asking for a nerf. In fact, if it was for me, I'd make everything (significantly) harder. Nerfs started way before Steps of Faith, but that has absolutely nothing to do with what people are complaining about Eureka. Actually, Eureka itself is dumbed down from the very beginning, one of the main problems with it. Community saw potential to improve what was the first Diadem, we saw the second Diadem thinking it'd be better, and it was yet another disappointment. This is basically the same, but everything's said and done in that respect.
    Well, that has been the majority of the complaints I've heard so far and the same fixes.
    "Leveling is too slow" "increase exp/add quests/hunting logs"
    "killing the same monster over and over is boring"
    "level requirements for mounts and teles should be removed"

    My responses were:
    - Leveling is pretty quick if you join the NM train but I dont think this is the way it was intended to be played. To fix they need to add some hindrance to NM training like a claim system or a caveat where when killing the mob to spawn an NM you need to be gaining exp, or something else.
    - To some its boring, others have been calling for this specifically as a way to level up since 2.0 beta. To adjust the monotony they could add in other pop mechanics. Another thing they could do that would be interesting for another map is to bring back the Black Shroud from 1.0 as pieces used in a procedurally generated map. that way each instance will be a little different, things would be placed and need to be found.
    - Things like tele and mount lockouts give you something to work towards aside from the usual drops but like most other stuff in ffxiv once its unlocked it stays that way.

    Just a few things they could do that would spice this content up. Aside from QoL adjustments Eureka does need a little seasoning but its not on the same level of DOA as Lords of Verminion was.
    (0)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MageBlack View Post
    My responses were:
    - Leveling is pretty quick if you join the NM train but I dont think this is the way it was intended to be played.
    - To some its boring, others have been calling for this specifically as a way to level up since 2.0 beta.
    - Things like tele and mount lockouts give you something to work towards aside from the usual drops but like most other stuff in ffxiv once its unlocked it stays that way..
    Idk, I don't really see how you can like it even if you try to do it as intended. Pop distracted me from editing.

    I mean, the chaining is easy as hell. Mobs die fast, and generally only have one ability that needs one person to stun. It's just its very tedious, because it's not really designed for the toolset we have. You level on one type of mob at best, maybe two if you kill superfast, per camp. There's not much in the way of defensive spells, so usually tank just pulls and everyone more or less dpses. There's no real staging of mobs, since its too hard to deplete an area with no fate train. Soloing is even easier, since no one but you aggro or controls healing or pulling. It's really bare bones.
    (3)
    Last edited by RiyahArp; 03-24-2018 at 09:06 AM.

  3. #3
    Player
    Godofhealing's Avatar
    Join Date
    Mar 2018
    Posts
    78
    Character
    Midori Tsuki
    World
    Leviathan
    Main Class
    Scholar Lv 70
    since when has this ever been a good community every mmo community this is no exception
    (0)

Page 7 of 7 FirstFirst ... 5 6 7