A choice, primarily. Let the people that want to grind hundreds of mobs a level do that. Let the people that want to stand around while other people kill the big monsters for them do that. Let the people that want to run dailies or quests or whatever in Eureka do that. Just something to break up the monotonous grind.
PotD is hands down the most boring content for lvling in, people still do it. Fates died because they don't give enough xp and people flocked to the newest hit Palace of the really boring...running 51-100 or just 51 over and over and over till you hit 60 then you're back to fates and dungeons. Waiting for a dungeon que? 20 mins you say? Better sit there and watch the wind blow grass over go to a fate and pop a bit of extra xp in the meantime.
Not everything in life or in the game needs to be the most fun possible, sometimes you really have to work to get the stuff you really want. I'm sure there are people who hate raiding with a passion but do it for the rewards, same concept applies to pvp or relics or anything in game really.



Pawlows world?
Connecting one stimulus (for example a bell/content) with another (for example food/rewards) repeatedly will cause the two to get internally connected as well. That sort of conditioning is only temporary, tho - When stimuli become disconnected again (bell without food/content without rewards), the internal connection quickly fades.
It really makes sense that people think that way.
No, when you get rewarded for doing something, you feel like it's something worth doing, not that it's something that is necessarily FUN to do. When you think of doing any content, in any video game, your first thought should be "I enjoy doing this content", not "I want that reward"Pawlows world?
Connecting one stimulus (for example a bell/content) with another (for example food/rewards) repeatedly will cause the two to get internally connected as well. That sort of conditioning is only temporary, tho - When stimuli become disconnected again (bell without food/content without rewards), the internal connection quickly fades.
It really makes sense that people think that way.



What is content in this game that you enjoy doing and why do you find it fun? Just curious to find a basis for comparison.No, when you get rewarded for doing something, you feel like it's something worth doing, not that it's something that is necessarily FUN to do. When you think of doing any content, in any video game, your first thought should be "I enjoy doing this content", not "I want that reward"
When it comes to battle content, dungeons are enjoyable every now and then, normal mode trials/raids are fun to experience, and I enjoy the extreme content too.
What I don't find fun are mobs that don't do anything except an AoE attack every few seconds, and killing them over and over and over. NMs are like S Ranks, they're big, require lots of people to defeat, but are ultimately also a brainless experience.




Eureka suffers from WoWism, it's junk but the community keeps it afloat
lolfates
I practically named what I find fun...So all content is boring. Why do you play this game then? Cause what you "don't find fun" is really the core of the whole game. Tell me I'm wrong.
Like it was said above, dummies that spit out an aoe every few seconds isn't my idea of fun.



Honestly I only find dungeons fun for the first run through or two, after that its just boring and I only do it for the Tome's (Rewards). "Dummies that spit out an aoe every few seconds" is basically all combat content in this game. If you can reduce FATE's this way then so can the rest of the game be reduced to reward pinatas. I don't find Savage fun unless I have a static group of friends but the rewards arent even really worth it since its outclassed in the next patch or two. Any static groups I used to have all gave up doing savage since its pointless. At least BCoB when it was relevant had the reward of extra story but they killed that because of, wait for it, FORUM COMPLAINTS.
If Eureka is completely dead before 4.3 then I could concede that its bunk content. But I like the way its setup with creating instances based on need, don't need to be in a group prior to queueing, no cap or weekly lockout, no quest markers, sense of danger, slow leveling, death penalty that matters, Magia Board and others. That just off the top of my head.
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