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  1. #71
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    snip.
    Either way, I'm not opposed to spells that are useful outside of raiding but not in raiding. That's like a wizard complaining cantrips aren't as good as other spells. Of course they aren't, it's for messing around. Enjoy the pleasures of pew pewing lvl 50 dungeons, or forcing a large swarm of monsters into nap time, or even just getting clutch b2 roots off after a bad tank dies in a dungeon to buy the healer time to rez.

    Freeze is the only less useful spell I could really see modifying (because it's purpose is clearly to actually be long casted aoe damage and nothing else). Make it grant 1 umbral heart for double flare, and it'd be fixed pretty much.

    Idk how scathe could even be properly fixed to become "useful" unless it became some weird low cd ogcd to weave between instant cast procs. But then our potencies would be adjusted and your dps output would become more proc reliant... that doesn't sound fun.
    (0)
    Last edited by Zerathor; 04-16-2018 at 06:17 PM.

  2. #72
    Player
    P_Wing's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Phoenix Wing
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    The reason behind my original idea to have raise on BLM is that I now see more new static recruitments lock out BLM from caster slots and I feel a bit sad every time I see that. I know people will say 'then you do not want to be in there anyway' but is that really ok?

    I mean I did not see SAM got blocked in PF as much as BLM. I think the reason is that because in people's mind, casters = raise = good for progression. But BLM is one I feel most fun to play with XD So if anything will get people to want BLM as much as other casters then I will be happy! (More damage is not so much a good reason because counting the party buffs I think SMN still contributes similarly to BLM.)

    Although tbh even if they buff BLM by let's say 5% more the lockouts will still occur...
    (0)

  3. #73
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Well I approve of the idea. Would be nice to have an alternative use to the Foul meter. Also not sure if it's been suggested but I feel like if we did get a raise function it could also come with a 2min zombie effect or something that inflicts DoT. This might be unremovable or it might be removable via Esuna. Either way it would feel like something you don't want to use too often because you're either getting a form of poison/zombie or forcing the healer to use esuna and waste time healing/DpSing. It would also mean you can limit the amount of casts as it would have a 30sec cooldown (waiting on the Foul meter) but also make you think twice about 2 well times foul meter charges. Time it right you could raise twice in a matter of seconds but would you want to?
    I like the idea. If not the DoT how about a BLM raise reducing max HP for a period or something. Large Dmg Down buff applied. Something to limit it I suppose.
    (0)

  4. #74
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rhus View Post
    Well I approve of the idea. Would be nice to have an alternative use to the Foul meter.
    I don't. It's not that I think a Raise is off limits, but this isn't the implementation I'd want.

    The issues brought up are:

    1. Black Mages have infinite MP. We bypass this by making one of the major 'costs' the Cooldown.
    2. Black Mages don't want to be raise botting. Point 1 already bypasses this. A long cooldown means it's not raise bot potential but still brings an emergency raise.
    3. Caster Raise isn't solved by giving it to more Casters. It's an all or nothing boat at this point. Either all get it or none should get it. We implement 'all' by making it a role action.
    4. "But Red mage". We remove Verraise, and buff them up. Embolden not decaying, Dual Cast increasing spell damage, something along those lines.
    5. "But if Black mage can raise their DPS has to go down". *looks at Summoner*

    My personal favorite I've listed in these threads before.

    Reanimation
    Role Action
    180 second Recast
    Cost: 4800 MP
    8 second Cast Time
    Effect: Raises target ally, bypassing Resurrection sickness and applying the Living Death effect for 10 seconds. if the target isn't healed to full within that duration, the target dies again.

    Each caster has an intrinsically different advantage and disadvantage to this version of Raise, it is sufficiently different from healer raise (Bypass Sickness? 1337 deeps bro), and effectively accomplishes what caster Raise does - It shifts the burden of raise to the Caster so the healer can remain focused on keeping the party alive, so it doesn't cascade into more deaths.

    Black Mage: Minimal cost, but requires an instant cast cooldown to minimize DPS loss.
    Summoner: Medium cost, but doesn't lose as much if Swift isn't available.
    Red Mage: Heavy cost, but always available through Dual Cast.
    (1)

  5. #75
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    ^ I like this idea.
    It doesn't have the full effect of a raise, requiring a proper healer to finish the job, and has DPS contribution.
    (0)

  6. #76
    Player
    NoctusT's Avatar
    Join Date
    Apr 2016
    Location
    Ul'Dah
    Posts
    103
    Character
    Noctus Tagaris
    World
    Leviathan
    Main Class
    Bard Lv 90
    Don't need Rez just more fireballs. And freeze giving umbral hearts, UI3.
    (1)

  7. #77
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Can we please stop trying to give black mages a Raise variant?
    (0)

  8. #78
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Ceallach View Post
    Can we please stop trying to give black mages a Raise variant?
    But if black mage doesn't have a raise the few raiders who actually care about composition won't like them.
    (0)

  9. #79
    Player
    P_Wing's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Phoenix Wing
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by TaiyoShikasu View Post
    But if black mage doesn't have a raise the few raiders who actually care about composition won't like them.
    Yeah this is my original intention that most statics do not accept BLM (they usually specify SMN/RDM) and I feel BLM could have the raise to at least match other caster jobs.
    (0)

  10. #80
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Aim for a more more casual static? Most of the people I cleared O7S with where part of a static (presumably going by what I could gather) and with them was a black mage. And a fair amount of prog parties I was in featured black mages.
    (0)

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