All I meant was that with such a small number of ability slots to fill, I'd rather they took the more iconic spells from the series, over the myriad of obscure spells used by the XI BLU.
I can see BLU being another pure caster. It doesn't necessarily have to have melee skills, because that would encroach on what made RDM special, and again BLU is at its core a mage that uses enemy skills. RDM can only be defined as a job who utilizes black and white magic and basic swordsmanship. That's true in every incarnation of RDM and is their definition. BLU can only be defined as a job who utilizes enemy skills/ In otherwords it's not part of BLU's identity that it HAS to be a swordsman, as BLU was only given melee skills in games because BLU has to LEARN spells in most games and what would they do in early levels before they've learned any basic spells? How would they defeat opponents if they had no magic learned yet or any weapons? Especially in games where you don't learn your first damage BLU spell till midway through the game after BLU is even unlocked? Or FF11 where BLU starts at level 1 and needs a weapon to damage enemies till they learn their first spell?
That said, since BLU can exist as a pure caster (and does in many games), they would start at level ~30/50 with basic spells already known/learned during your job stone quest. These could be Firespit/Lightning Breath/Missile etc and they could chain into eachother or whatever or combo somehow or however their gimmick works. Either way, spells would have to be learned from job quests, not from out in the field like XI or offline FF games, because imagine joining a dungeon without your basic spells learned--wouldn't work. That said, I'm sure they will get a few basic support spells similar to SMN and RDM. For example, White Wind could be a Medica (but take a crapload of MP and obviously not have Dualcast as a BLU), and a Mighty Guard like instead of having Verraise/Resurrection; Mighty Guard could be like an AoE defense boost+damage up, like an Embolden+Fey Covenant.
Last edited by Jonnycbad; 04-04-2018 at 01:19 AM.
I can completely understand that. I'd say healer is my third choice on roles for it, but I'd still play it if they made it a healer... Of course I'd prefer tank, because my favorite role is tank but after the spiderman thing, I'm pretty broken and just want Blue in lol
I'm going to go with the unpopular opinion that if we ever get Blue Mages in FFXIV, they are not going to be anything like we all know as enemy skill learners as we know it. But I don't just express this opinion without grounds to speculate. Here's what I think, and additionally, below will be a spoiler for those not current with the MSQ.
I think SE is alluding to the possibility of a new job and showcasing it as an "artificial mage" in both Krile and Fordola. I think that, given what we know about their transformations that they may in some form evolve into blue mage, but in the sense that they were crammed full of Aether, and as such, attune to the Aether of others, allowing the possibility of "replicating" them and theirs.
That's just what I think
Knowing the history of Blue Mages all the way back to Strago, I find it a difficult task to swallow how they would implement Blue mages properly. FFXI it worked perfectly based upon the way the game worked but in XIV I don't logically see SE making people go learn abilities unless it was part of a job quest. SE likes to hand everything on a silver platter in XIV and I don't see that changing. Shoot look at the grind discussion around Eureka. So if Blue Mage does happen just know that it will probably be here is X ability and then do job quest and the random boss you learn x ability from like every other job quest in the game. It won't have that unique feel.
But time will tell.
Blue mage would most likely be a caster dps if it were added.
No one can say blue mage is going to be "most likely" this or that, given the nature of the job. The reason is right there within both of your posts.
Blue mage will likely be a disciple of the hand job crafting enemy skill consumables.
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