Quote Originally Posted by Usho View Post
. Only FFV and FFXI gave us what square designed the class to be.
https://www.bg-wiki.com/bg/Mighty_Guard - 25% defense increase, haste, regen
https://www.bg-wiki.com/bg/Barrier_Tusk - damage reduction and by passes the soft cap of 50%, no other job in 11 can do this via spells or naturally
https://www.bg-wiki.com/bg/Cocoon - 50% defense increase
https://www.bg-wiki.com/bg/Metallic_Body - Stone skin
https://www.bg-wiki.com/bg/Occultation - Can take up to 12 single target hits, auto attacks or TP moves and reduces the damage to 0.

Not quite too sure why you're trying to say that BLU can't be a tank then you turn around and use FF11 as one of the main inspirations for the job, when it's been able to be turned into a tank since Day One and has always been a favored job for low man content and currently at 99 can tank just about any boss in the game that does not have a mechanic to pentalize a party for having a Blue mage as a member (Yes, SE has made bosses that will wipe a group simply because you have a BLU in the party).

BLU has the best spell rotation in the game currently to maintain hate.
BLU brought forth the first consistent cleave parties in FF11 ( Able to pull multiple monsters and kill them all solo, once only done through Special abilities that lasted 2hrs with summoner....)
BLU has some of the best defensive spells in the game.
BLU can go over the - physical and - magical damage taken down cap.

If anything FF11 could be used as a basis for BLU as a tank in 14. But on the same token it could also be the basis for a Healer or DPS too or any mixture of the 3.