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  1. #1
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    I'd definitely add chemist in a healer role.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    I honestly want to know what jobs they will release in the next expansion. But most importantly what roles. They said they arent doing 3 job releases ever again so we will get 2. But at the same time they said adding in new tank and healer didnt increase their numbers as expected so we really dont know what they will add.

    I do know if they add in 2 more dps, the tank and healer communities are going to be furious, myself included.

    Blue mage is often seen using a mace( blunt weapon type).

    Not sure on making it a tank.

    The one thing I am uncertain on is how blue mage will be implemented as blue mages learn abilites from enemies which makes you wonder what abilities will they choose
    Job quests could be easily be focused around getting hit by certain abilities.
    They simply script the enemy into using a unique version of the skill you learn after getting them to a certain HP threshold.

    It's not the same mechanic as in XI or as fulfilling, but it carries the lore on.

    Conversely (or in addition to) it's job mechanic could be centered around taking hits to power it's blue mage spells, similarly to DRKs ability to gain MP via taking hits.
    So you can see how it would work as a tank, a similar mechanic already exists in an existing tank job.

    When looking at the most common blue mage spells it's easy to see how they'd work in a tank roll.
    White wind is a unique healing spell (typically healing up to the same HP as the character using it) that could have a calculation that works as tank utility, something like an AoE clemency. (it could heal up to the same percentage of HP as the tank, so the healer can focus on keeping the tank alive, then the blue mage tank pops a White Wind cooldown to bring everyone in range up to his level)
    Mighty Guard is already a tank limit break, but could be replicated via its own shield skill.
    Spells like mind blast, magic hammer, blaster and bad breath, all providing debuffing and could also work as enmity generators.
    1000 needles is just begging to be their staple AoE pulling skill, while Matra Magic could be the ranged pulling skill.
    Then the unique flavour of elemental spells like aqualung, electrocute, etc, could differentiate from other elemental spells on the existing coloured mages by making them enmity generators, or the blue mage tank's high level AoE attacks.

    Meanwhile, if you make it a healer, you're only going to be utilising a couple of classic blue magic spells and inventing a bunch of White Wind alternatives to fill in the gaps, and if you make it a DPS it'll just end up being a Red Mage clone with a few different utility spells and a slightly different job mechanic.

    A Blue Mage as a tank would basically be a Dark Knight, but with more focus on utility and mitigation than HP and MP maintenance, and with their damage mainly coming from the big ticket spells while their bread and butter weaponskills are a little weaker to compensate.

    Personally I think the next expansion should introduce a new Tank and Healer (with the Tank being Blue Mage) and then the expansion after than can be free to introduce another two DPS.
    (4)
    Last edited by Seraphor; 03-29-2018 at 12:11 AM.

  3. #3
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Seraphor View Post
    Mighty Guard is already a tank limit break, but could be replicated via its own shield skill.
    Mighty Guard has gone under different names throughout the franchise, so that doesn't have to be an issue. Big Guard might not sound impressive, but it's a name. As for the effect, who knows because even just replicating the FFVII ability as a self-targeting ability would probably be absurd.
    (0)

  4. #4
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    DoM Tank - Blue Mage
    DoW Healer - Dancer

    Something I wish we could get is a TP based healer with a style similar to Alchemist from FFX-2. Using items to heal and guns to attack. But we have alchemist as a DoH already :/
    (0)

  5. #5
    Player
    Aerori's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    28
    Character
    Aguri Naeuri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    Just skimmed this thread, but I'm really glad that I'm not alone in wanting a DoM tank/DoW healer.

    The day they implement a caster tank is the day I'll take up a tanking class.
    (4)

  6. #6
    Player
    Biridan's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    54
    Character
    Biridan Derrard
    World
    Lamia
    Main Class
    Paladin Lv 70
    I don't know much about ff11 blue mage. I didn't even know they had one until this thread. The blue mage weapons I remember is khimari/Spear. Gau/claws. Realm/paintbrush.
    (0)

  7. #7
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Biridan View Post
    I don't know much about ff11 blue mage. I didn't even know they had one until this thread. The blue mage weapons I remember is khimari/Spear. Gau/claws. Realm/paintbrush.
    Gau isn't a blue mage, Relm isn't either. FFVI's blue mage is Strago.
    (2)

  8. #8
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tanathya View Post
    Gau isn't a blue mage, Relm isn't either. FFVI's blue mage is Strago.
    If you don't want to classify them as blue mages, their abilities are at the very least blue magik based.

    Given the fact that blue magic (which for the record isn't always learned by getting hit by the attack, in FFVIII you had to have the item drop and than use it on Quistis to learn the ability) is essentially learning the enemies attacks and using those attacks against them fits the bill. You can't define it as rigidly as "classic Final Fantasy" because again exceptions have been made (for that matter Quina had to eat the enemy, not get hit with the attack).
    (0)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Biridan View Post
    I don't know much about ff11 blue mage. I didn't even know they had one until this thread. The blue mage weapons I remember is khimari/Spear. Gau/claws. Realm/paintbrush.
    X was kind of a special case because most characters represented two jobs.
    Tidus as warrior/time mage, Yuna as summoner/white mage, and Khimari as dragoon/blue mage.
    (0)

  10. #10
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Kihmari would probably be a good base to build a FFXIV BLU on though.

    His blue magic list isn't that extensive and he can only use it after a bit of build up. Converts pretty easily into a special role action list and job gauge.
    (0)

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