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  1. #51
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by SinisterJoints View Post
    make your own group! o.O
    He tried that no luck like I said everyone wants the train partys and no high levels will join in the group instead want spots in the high lvl one its funny to me how eureka is setup.

    I remember SOA how much of a nightmare it was this reminds me of that and the very same reason I decided to quit ffxi. sure they fixed ffxi after I left but I couldnt get back into it after I came to ffxiv.

    guess some people have better luck than others.
    (0)

  2. #52
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Crescents View Post
    ...what I've seen of these forums the last little while the majority of people try it for a little bit get either bored, stressed out or maybe are just new to what a huge step up of a grind the relic-based content seems to have in contrast with the rest of the game
    I agree people should give things a chance before they condemn them. However, if the content is turning people off in the early stages, I think their criticisms are valid, even if they don't continue to play through it.
    I think only new players might have been unprepared for how much of a grind the relic tends to be, and the criticisms aren't just coming from them.

    Quote Originally Posted by RiyahArp View Post
    The problem is that it's hard at low levels, not at high ones. The only difficulty is enduring to level 20, which isn't good design. So people are getting really bored at how limited the exp curve is; you just sit around in party waiting for a few people to take care of things, and the amount of things you can contribute meaningfully too is very little till you hit 15. The difficulty makes people get carried at low levels instead of having fun
    Agree, 100% The motivation is backwards.
    Nearly all successful games have a system where levels/rewards are fairly easy to get initially, and the difficulty gradually ramps up. That works.
    Loading the difficulty on the lower levels doesn't motivate people to continue.
    Making levelling incredibly slow unless you tag along with higher levelled players and get carried might be efficient, but it isn't fun or engaging.
    A lot of people are saying Eureka gets better at higher levels. That might be true but it doesn't make the lower levels any more fun.
    I think your list if implemented would definitely help low-level players and late starters.


    Quote Originally Posted by SinisterJoints View Post
    Deal with it...
    We are paying for this content. If people don't find it fun or engaging then telling them to suck it up isn't going to change their opinion.
    If you enjoyed Eureka, that's great.
    If you didn't enjoy it but you pushed through it anyway to get the rewards, that's a perfectly valid choice.
    However, none of that invalidates the criticisms of people who aren't enjoying it and would like to see improvements.
    (9)
    Last edited by Solarra; 03-23-2018 at 09:08 PM.

  3. #53
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Where SE dropped the ball, lower tier NMs should have a much much MUCH shorter respawn time than higher tier mobs.

    Consider the respawn time of said NMs, the 1-5, it seems to be 2hrs. So a lower level player is forced to join the train because they don't have a suitable means to level up, and Sabotender's 3k xp isn't going to be OP for anyone, people just do it because it's part of the rotation.

    It would make sense if the respawn timer of lower end was something like 15-30mins with higher tiers being 1hr going up to 2hrs.
    (6)

  4. #54
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zeonx View Post
    He tried that no luck like I said everyone wants the train partys and no high levels will join in the group instead want spots in the high lvl one its funny to me how eureka is setup.

    I remember SOA how much of a nightmare it was this reminds me of that and the very same reason I decided to quit ffxi. sure they fixed ffxi after I left but I couldnt get back into it after I came to ffxiv.

    guess some people have better luck than others.
    every instance I join, people literally just type LFG NM -- no levels , nothing, and they get in groups
    (2)

  5. #55
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Solarra View Post
    I agree people should give things a chance before they condemn them. However, if the content is turning people off in the early stages, I think their criticisms are valid, even if they don't continue to play through it.
    I think only new players might have been unprepared for how much of a grind the relic tends to be, and the criticisms aren't just coming from them.



    Agree, 100% The motivation is backwards.
    Nearly all successful games have a system where levels/rewards are fairly easy to get initially, and the difficulty gradually ramps up. That works.
    Loading the difficulty on the lower levels doesn't motivate people to continue.
    Making levelling incredibly slow unless you tag along with higher levelled players and get carried might be efficient, but it isn't fun or engaging.
    A lot of people are saying Eureka gets better at higher levels. That might be true but it doesn't make the lower levels any more fun.
    I think your list if implemented would definitely help low-level players and late starters.




    We are paying for this content. If people don't find it fun or engaging then telling them to suck it up isn't going to change their opinion.
    If you enjoyed Eureka, that's great.
    If you didn't enjoy it but you pushed through it anyway to get the rewards, that's a perfectly valid choice.
    However, none of that invalidates the criticisms of people who aren't enjoying it and would like to see improvements.

    when the criticism is just "its too hard" I cant agree that it's valid. because its not hard at all... you run behind mobs, use sprint and eureka potions... life is easy
    (1)

  6. #56
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Crescents View Post
    Yes every relic is, but every relic wasn't a constant 3 hour streak of doing my rotation or standing around being useless while others did work. I would say this is the fault of the way the playerbase chooses to be and without ridiculous incentives we won't see any change, and I would say compared to other relics this is a breath of fresh air, it's sociable and its not another tome/light grind until you cry sure this is boring and every relic was but you're right it doesnt have to be but as it stands Eureka is a giant leap forward and with feedback hopefully it can be something people enjoy.
    The playerbase has chosen to do the train because the train is effective for a lot of people at the same time. For cooperative play, no other method is even close. We had a group of friends at level 7, a level 5, a level 1, a level 17, and a few others in a party the other day. In the train, everyone in that group can get rewarded for every NM, can help each other, and can actually play together.

    Chaining mobs, that group has to split up because the level spread makes it totally nonfunctional. Most of the group will get zero XP from everything except NMs. The entire rest of the game is built around rewarding progressed players for helping less progressed players and for giving you reasons to run content again in order to do that. Eureka goes the opposite way and says "your friend plays more than you, you can't play together". It's so out of step with the rest of the game's design that "broken" is a fair description.

    The train fixes that. Frankly, the players in the train are generally pretty nice and want to see everyone get somewhere. I've seen high levels run back to res and escort low levels around as part of the train. It's the only way this content really works, and it's the players FIXING it for SE.

    I don't agree, I dont think it lacks tools theres introductory quests and most people in the instance will be more than happy to help and I dont think it was rushed, I think they waited all this time to have it better and its better to look at it like a work in progress that is workable and when they finally have player criticism will be improved it's kinda silly to find it broken.
    Given the fun of having NMs and half my party disappear when too many people show up, I don't know. The game gives me combat log data for 90 people not in my party but can't tell me where the NM is. That sounds pretty broken.

    this is 4.25, being a beta has no defense here. They had no player feedback til now please say how they were supposed to make it perfect on release?
    And whose fault is that, exactly? They're the ones who told us nothing in advance. They're the ones without a public test server. When you deliberately hide yourself from feedback prior to release, you lose the defense of "we didn't have any feedback prior to release".

    I mean, some of this stuff should have been obvious. If SE doesn't know that players will optimize for time and effort to get rewards, than SE hasn't been paying attention.

    it gets annoying seeing people trying to defend it, annoying to see SE white knights insulting people for disliking it. I'm not a "white knight" whatever that is, I've acknowledged Eureka has its flaws its far from perfect but it is not broken and I believe it'll be better when they adjust future updates with feedback that they now have and im sorry just because people insult you (which ive not done) doesnt even in the slightest mean the content is broken.
    This I'll agree with. People tossing around "white knight" and "hater" and such are just being ridiculous. It is entirely possible for a reasonable person to like content that another reasonable person doesn't like.

    In-fact 1-2 hrs should be simply easier with easier to solo and better introductions to let people warm up to it better. it's an MMO we've known the basic concept of what Eureka was for months we knew it was an open world-ish with an independant levelling systems if you've been following it at all you would know this and wouldnt be complaining and it's an MMO it's meant to be played cooperatively they're not to make purely solo play more rewarding than group play, they're incentivising people to work together hence why every quest doesnt have markers and FORCES you to ask other people.
    Yeah, I don't mind that it's not solo friendly. I mean, I can se an issue for a level 2 DPSer trying to get a group these days, but the train in my experience has been pretty open. Especially if you have a healer or RDM. Those can make a meaningful contribution to the train at any level simply by raising and healing other people. IMO, the community banding together to do that has been one of the bright spots of Eureka.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #57
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Well, I'm pretty sure that if I start with my alt today that I will get to lvl.9 waaaaay faster than on my main character.

    Yes, the ppl who started early are already higher or done, like my main... but, speaking for me, leveling was way less efficient, I think there were like 2-3 fates in my first 5-10h playtime of Eureka.
    I mean, chain kills are ok in early levels, but if we had known about fate triggers we would have killed 100 bears instead of 100 boogeymans.
    (2)
    Last edited by Neophyte; 03-23-2018 at 10:41 PM.

  8. #58
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by SinisterJoints View Post
    when the criticism is just "its too hard" I cant agree that it's valid. because its not hard at all... you run behind mobs, use sprint and eureka potions... life is easy
    But I never said it was hard.

    Eureka just takes a lot of time and button-mashing. If you join the fate-train you get carried to the higher levels, and there is nothing hard about a carry But there isn't much fun to be had, either.

    That's my main issue with it. I'm not finding Eureka fun or engaging and I'm not enjoying the roll-back to an older style of gameplay that required a lot of repetition and occasionally even reverts your progress, just to eat up more of your time.
    It's too bare bones for a modern game. Since we were getting a whole new area, I expected more than one thing to do there. It's not hard, it's boring.

    I also think you missed the point people were making about motivation. The design of Eureka means the difficulty decreases the longer you play. That is backwards. People weren't asking for all difficulty to be removed but simply weighted more towards the end.
    (3)
    Last edited by Solarra; 03-23-2018 at 10:49 PM.

  9. #59
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Don‘t know if it‘s been posted already.

    Yoshi-p has random streams called "Yoshi-p's walk" on Niconico when he feels like it, where he visits a random JP server and plays with people on that server. During tonight's stream, he revealed some back stories and future updates to Eureka.

    Eureka's first goal was to reanimate "Right after the launch of an MMO".

    Eureka will get an update in patch 4.3x.

    The next Eureka area:***** (Word will replace Anemos) will have a few new functions and game play elements added to it. (He hinted at something you can do solo as well)

    They are planning a levelsync system so players who started late can catch up (note: Not talking about the levelsync for NMs, but a levelsync you can use anywhere in Eureka)

    If they make it too convenient, Eureka will just turn into another/the usual FFXIV, so they will need to find a balance in between.

    The next hot fixes (planned for the end of March) will include some improvements to the game play and adjustments to the lock boxes.

    The hot fixes coming after the above hot fixes will include adjustments to "identifying Anemos crystals" to make it easier to turn Anemos crytals into inferior crystals.
    https://www.reddit.com/r/ffxiv/comme..._yoships_walk/
    (3)

  10. #60
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Crescents View Post
    Sorry had to finish laughing before I respond to this im not even sure if its a troll post or not, did you actually call something fake news...? I mean really?

    I was referring to the ARF grind for poetics which was the most effective method which was what MOST of us did, myself included sure there were dailies (which ive already suggested they add in eureka if you had even read my posts in their entirety) but yes you could get them through lots of methods but for most people it was either waiting MONTHS on unids for them to come from your daily beast tribes, roulettes etc or you were spamming one piece of content over and over and over and over again which was again my point.
    It was meant to be a joke.


    But what is the difference between fate farming/hunting combined and the old relic? The old relic was fate farming, farming poetics, farming hunts. The only difference is now you can only do it in 1 place and you don't even have the option to find other ways to farm it. At least when we need to farm poetics I can find a lot of different content for farming. If I don't like Eureka, I'm done, no relic for me, I can't do PvP, I can't do raids,I can't farm dungeons.
    Oh cool they've developed a new background for the Alexandrite step of the new relic, HOW ORIGINAL.

    My problem with this Eureka is that there's nearly NOTHING NEW.
    There's only a few new things: 3 minions, 1 mount, the relic, the spinning wheel and Pazuzu because all the other mobs are recycled. And the fate system in Eureka is just the S Hunt spawn system but with a fate marker on the Hunt instead of being invisible in the map and having to find and dumbed down because you can only spawn them by killing mobs.

    One of the good things for me is that in 3 days you can be done already and thank god.

    Just to be clear, I didn't like the old relic neither the new one, but I was expecting from Eureka something new. Palace of the Dead had the pomanders to make it entertaining, there was exploration, it was an alternate way to level up and at the same time try new classes and if you wanted to go for more difficult stuff you could go down deep. Eureka right now it feels shallow and recycled content.
    (2)
    Last edited by AlphaSonic; 03-24-2018 at 03:03 AM.

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