Last time I covered how the Magia Board could be better utilized and create an interesting and fun atmosphere using it. This time I want to amalgamate some ideas that I've built off one another in other threads and on discord.
Notorious Monster Tracks vs the Notorious Monster Train
Or NM Tracks for short is an idea I had stemming from the problem known as the NM Train. Currently this train all but ruins the Eurekan experience by gathering up almost the entire community within the instance into one area. While twenty-five to forty percent of players there kill creatures to spawn an NM the rest sit around either talking in shout or simply playing other games/watching shows. This seventy-five to sixty percent of players are dubbed afkers and are commonly despised. The reality of the situation is that a large amount of these players deal next to no damage to the creatures in question, while the rest are indeed simply leeching off other players. Those that can't deal damage however shouldn't be there in the first place, and this is where NM Tracks come in.
I would propose a system wherein to spawn an NM you would first need to locate its tracks, simply put the footprints it leaves behind while wandering Eureka's lands. To begin with the initial track would be a small glimmer in the field, randomly generated in an area where creatures are ±3 levels from its own, the first 5 NM's being guaranteed in only those areas that match its level. Players would need to find this small glimmer and reveal that it is indeed an NM Track.
From here is where things get rather rough for the afkers. investigating the NM Tracks would spawn five creatures of that NM's own level (For instance, Sabotender Corrido is a level one NM and is currently spawned by killing Flowering Sabotender which are level six. In this system it would spawn Flowering Sabotenders that are level one) and reveal a very small area "FATE" in which these creatures would need to be dispatched. Players who contribute to its completion will gain a small exp reward equal to 20% of the actual NM's "FATE".
From here players would need to inspect the NM Tracks closer and reveal the direction of the next set of tracks. A simple direction would be given such as North, South, North-East, West, etc. Players would need to search in the given direction for the next small glimmer that spawns the next "Mini-FATE" which would yield the same reward for contribution and give another direction to follow. In total there would be five NM Tracks leading up to the NM in question, the final glimmer (sixth) found spawning the NM itself. Once the NM is also dispatched it would go on cooldown for two hours before its tracks appear again somewhere in the wilds.
Overall this would mean that players who complete both all five NM Tracks as well as the NM itself gain 200% of the experience that NM's currently have to offer. The benefit to this system is not only that its more engaging, but that players would need to be active to gain the full 200% experience and thus cut down how many players currently afk. Yet, Players could still afk and be set to /follow on one of their friends or party members, and that is where this next system comes into play.
Individual Contribution, the Birth of Merit Points
As the title of this section suggests players would need to prove themselves worthy of the rewards they seek from an NM or "Mini-FATE" along the way. This system was primarily realized in part to combat afkers, but an additional boon is that it would prevent low levels from venturing beyond where they should be.
Simply put, Merit Points work off of the bronze/silver/gold medal system that is currently in play for NM's and FATE's, causing players to actually work to earn the reward and not just relying on their party to make up for their lack of damage or effort. As to how these points work let us look at an example. A level fifteen NM spawns and your party consists of four level seventeens, two level fifteens, and two level fives. Taking the amount of party members into consideration, each player within the party must deal X damage to earn a bronze medal, Y damage to earn a silver medal, and Z damage to earn a gold medal. However, because they are a party they are treated as such, as a single unit. This means that in reality ALL players in the party must reach Z damage for the party to earn a gold medal rating. If even one Player is unable to do so and only manages to deal Y damage and earn a silver medal, ALL players would receive a silver medal rating and would be given the rewards of one.
Initially I suspect, as do many of you I imagine, that this could lead to some major griefing. Yet even if that were to be the case it would only happen once per instance. Even though the community I've seen within instances has been less than appealing to mine eyes, the one thing they all seek is experience (or Pazuzu, a name I've come to hate reading). If someone were to grief in this way I guarantee that they would be kicked from the party and shout chat would be flooded with their name and to not invite them/"I wish we could blacklist them" comments. The way to identify the griefer/afk player would be simple; show the amount of contribution that is being made by each player via a separate charging bar per player based on their merit points. Regardless, The benefits of this system outweigh the negatives. In no way should the bar be set all that high either, overall if the party deals an appropriate amount of damage for the amount of players around it should get the credit it deserves, it is not meant to be a punishing system.
However, as you can imagine this would lead to low level players being undesirable for high level NM's, and thus they would not be invited. While one may think of this as a negative it would actually be a boon, low level players would actually be given something to do rather than just follow the train continually, unable to deal damage or help spawn an NM even if they wanted to.
Another factor to consider is the party size and what this means for contribution. What if a solo player wants to attend the NM? How would they possibly achieve the same amount of damage that a full party can and earn a gold medal? Well, via Merit Points that becomes a somewhat irrelevant way of thinking. In the current way FFXIV Devs have things set up, if your party does all the work and you hit something once you can get full credit, but with Merit Points that simply doesn't exist. Solo players would need to contribute slightly higher (anywhere from one and a half to two times) than what a player in an Full Party would need to achieve for a gold medal (for if the system required all players to deal the same amount of damage it would in fact be beneficial to not be in a party at all). Overall this shouldn't amount to too much work on the solo players part as just like the current NM's and FATE's do, they would adapt their power based on how many players are present in the instance. This also means the required bar to reach for a gold medal is adjust as well. Either way, while it would be beneficial to be in a group, it would not be necessary and would be just as manageable if solo.
tl;dr
- A system dubbed NM Tracks could be introduced wherein players must search and find tracks that are within an area of ±3 levels from the NM's own level and would spawn five enemies to fight in a small FATE-like manner. Dispatching these creatures would yield 20% of the NM's experience and give a direction to search in for the next set of tracks. After players have found and followed five tracks the sixth track would spawn the NM themselves. This system would discourage afkers as being present would allow for 200% of an NM's experience yield to be obtained. The cooldown before an NM appears again would be the same as it is now, upon which its tracks would spawn somewhere in the field again.
- A system dubbed Merit Points could be introduced wherein players must deal damage to the NM or targets equal to an X/Y/Z amount and earning them a bronze/silver/gold medal rating. Players in a party would ALL need to reach this threshold for everyone to get a gold medal, otherwise the lowest within the group sets the bar for the rest of the party. While potentially an issue that could cause griefing, those who do would be swiftly removed from any party and exposed in shout chat. Reporting such players is already an option as it isn't linked to only players on the same world server as you. Either way, solo players and smaller parties would need to contribute slightly more damage to reach a gold medal compared to a full party, else no one would form a party in the first place. This amount would be rather negligible overall and quite possible to obtain even if the group showed up somewhat late to the fight.