Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I am not sure I would call it garbage because I like the option to not have to run 4 and 8 person dungeons w/o waiting 30+ minutes. I would call it a mindless grind maybe. I can say after 20 levels, it reinforced my reasons for staying away from party finder/otherworld players and making the choice for solo be my preference. The social experience was annoying and distracting with people purposely pulling mobs on the group to kill us, fighting, bullying, throwing out nasty emotes and picking at each other in /shout constantly. I would love a viable solo option with my choco for this that doesn't take forever to level up and a gathering section where I could get the mats that you normally had to do Aq or Diadem to procure. If the relic weapon and gear were not tied to this, I would not waste my time.
    (3)
    Last edited by Besame; 03-22-2018 at 05:20 PM.
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  2. #2
    Player
    Likethewind's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    52
    Character
    Shiroro Hiruru
    World
    Hyperion
    Main Class
    Scholar Lv 100

    Level sync for parties

    All eureka needs is party level sync to be able to chain mobs, chaining was netting me @lvl10 200-400 exp per mob with crystal drops every 2-6 mobs and the mob were going down in about 10-25 seconds. I havent tested it since I capped but level sync is needed just to have it more in line to what SE intended. The FATE train can do die in a fire imo
    (0)

  3. #3
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Likethewind View Post
    All eureka needs is party level sync to be able to chain mobs, chaining was netting me @lvl10 200-400 exp per mob with crystal drops every 2-6 mobs and the mob were going down in about 10-25 seconds. I havent tested it since I capped but level sync is needed just to have it more in line to what SE intended. The FATE train can do die in a fire imo
    Agreed, but I also think they need to increase the XP and drops from normal mobs to the point that it is at least equal to, if not significantly better than, just doing NMs for an hour. For example: If doing just NMs for an hour nets you 100K XP and 250 crystals, then chaining appropriate mobs (even in a group of 2 or 3) should reasonably net you 150K XP and 375 crystals. Obviously mixing NMs into the chain* would be the absolute best, but chaining normal mobs should still be the #1 way to make progress in Eureka.

    * In order to not unbalance the current rate of progress the NM spawn rate (not the rewards), the method of spawning them (e.g. from X mobs to a random timer), and their spawn location (e.g. random in a given level ranged area) should also be changed.
    (0)
    Last edited by Acidblood; 03-26-2018 at 07:23 PM.