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  1. #11
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nasrin View Post
    Not going to sugar coat it but Eureka is hot garbage.
    I personally cannot agree more, and I don't think it's over the top. It's garbage in my opinion. There are people who like it, fair enough, I don't find it fun in the slightest, it's frustrating and overall bloats the amount of waiting that there already was within the game. They took everything I hated about hunts, which it is trying to get people to cooperate, but we all know there are these special snowflakes who are out to make it a terrible experience for everyone around them.

    Eureka could EASILY be fixed if killing monsters within your level was faster, earned up to a possible 1k XP per kill given a high enough chain, and a party level sync option so that the disparity between party member's level doesn't affect EXP gain. NM Fate train is by far the only reasonable way to level up within Eureka, and that is it's main flaw.
    (3)

  2. #12
    Player
    Likethewind's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    52
    Character
    Shiroro Hiruru
    World
    Hyperion
    Main Class
    Scholar Lv 100

    Level sync for parties

    All eureka needs is party level sync to be able to chain mobs, chaining was netting me @lvl10 200-400 exp per mob with crystal drops every 2-6 mobs and the mob were going down in about 10-25 seconds. I havent tested it since I capped but level sync is needed just to have it more in line to what SE intended. The FATE train can do die in a fire imo
    (0)

  3. #13
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Likethewind View Post
    All eureka needs is party level sync to be able to chain mobs, chaining was netting me @lvl10 200-400 exp per mob with crystal drops every 2-6 mobs and the mob were going down in about 10-25 seconds. I havent tested it since I capped but level sync is needed just to have it more in line to what SE intended. The FATE train can do die in a fire imo
    Agreed, but I also think they need to increase the XP and drops from normal mobs to the point that it is at least equal to, if not significantly better than, just doing NMs for an hour. For example: If doing just NMs for an hour nets you 100K XP and 250 crystals, then chaining appropriate mobs (even in a group of 2 or 3) should reasonably net you 150K XP and 375 crystals. Obviously mixing NMs into the chain* would be the absolute best, but chaining normal mobs should still be the #1 way to make progress in Eureka.

    * In order to not unbalance the current rate of progress the NM spawn rate (not the rewards), the method of spawning them (e.g. from X mobs to a random timer), and their spawn location (e.g. random in a given level ranged area) should also be changed.
    (0)
    Last edited by Acidblood; 03-26-2018 at 07:23 PM.

  4. #14
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gaj85 View Post
    It isn't garbage, but it is not built for people with jobs/lives, lol. I am only Level 6 and now I find it hard to find people to level up with on my days off.
    ^This is probably the best way to describe it. When I get home from work, the last thing I feel like doing is spending all my time in Eureka. Nope.
    (2)

  5. #15
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Buffing exp outside of NMs only makes a difference until you are leveled up. Would need to make anemos crystals available at a significant rate for chaining enemies too, then I would just go solo somewhere on the map away from the crowd to gradually earn some equipment.

    Exp should be reduced to zero for players doing things massively outside of their level bracket like lv4 people at the lv16 NM, while buffing the exp they get for chain mobs and NMs at their appropriate level so we can get rid of the afk people camping things in places they shouldn't be yet. They have to to actively participate in battles at the right level range where they are able to make a contribution.
    (0)

  6. #16
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gaj85 View Post
    Because someone felt the need to say their piece and hear other peoples opinions on the matter. Same as any other thread that is posted, if you don't like it then you don't need to view it.
    Except there are a million other Eureka threads, and this one adds nothing new to the discussion in the slightest. All that happens is the same opinions in every other thread get repeated here and we get forum bloat. If the thread had added anything of note or even promoted discussion that would be different, but all I can gather is OP thinks Eureka is garbage (without much context).
    (0)

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