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  1. #131
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bourne_Endeavor View Post
    As for people making mistakes. That has no bearing on whether the content isn't braindead easy or not. Half the time those mistakes occur because people don't care since dungeons just aren't threatening.
    So we go from the playerbase is so bad that mistakes shouldn't even be made at this point because the content is so braindead easy, to "well people are good, they just don't care." Which one is it? And should the company be listening to players that straight up don't care?

    This is the point where you and I are just going to have to agree to disagree. Because believe it or not I do believe that there should be challenging content for higher skill leveled players. But I don't believe the game is "brain dead" like you and others are trying to make it out to be. Because surprisingly people have different thresholds for what's difficult and what isn't. And in a game like this where there isn't a core targeted audience, but instead a wider net being cast, that's just a reality you and everyone else needs to come to terms with.

    Stormblood managed to net SE around $84 million USD on launch. It's also mentioned how so far the expansion has been a success and improved on FFXIV's previous numbers in Square Enix's latest Consolidated Financial report: http://www.hd.square-enix.com/eng/ne...q3earnings.pdf (which you can see all of them here: http://www.hd.square-enix.com/eng/ir...ial.html#y2018 )

    Now we'll see if that changes in their next report, as the real test will be if Stormblood can keep people here with the game as it is after the "new-ness" of the expansion continues to wear off.
    (0)

  2. #132
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Tridus View Post
    Which is a problem with the healing design, rather than encounter design. Healing is far, far too powerful.
    I've been arguing this since ARR, and it feels like only now people are starting to catch on. It's why raids are basically one-shot gimmicks or bust, and loaded to the brim with strict DPS requirements. The devs know there's nothing remotely challenging for a skilled healer in this game except spamming 3 DPS buttons between heals while not going OOM, so they don't bother creating meaningful healing mechanics (like persistent bleeds or whatever; I think Almagest is the only one we've ever had and two healers just facerolled some AOE regens to deal with that) and just make most mechanics in Savage a one-shot. And because b-rezzes are all over the damned place here it's also why most mechanics require all 8 people in your raid to be alive (or you wipe due to mechanics overlapping), and why DPS checks are so strict to begin with (because they know healers can just chain-rez with pretty much 0 penalty, so fights can't afford to be attrition wars because XIV healers will easily win that battle).

    I don't really get how people can praise healing in this game except for the fact that the spells look pretty and it's the easiest role to kinda "coast" on (the "just gonna heal" types you get in dungeons). They're all surprisingly homogeneous in their design and laughably overpowered in both PVE and PVP. It's frustrating too because I know the devs will never go back to the drawing board for healing design and that this kinda playstyle will never change.
    (0)

  3. #133
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They need to quit making game harder till they fix there connection problems that's plagued them for long time now. Shouldn't lock upgrading of new tomes gear behind savage raids. Those should be a option for those that want do them. Eureka is one hardest things in the game. You take 3 steps 9k error then disconnect.
    (0)

  4. #134
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by hynaku View Post
    Shouldn't lock upgrading of new tomes gear behind savage raids.
    They don't, though. When the new 24-man raid comes out soon you'll be able to upgrade your Mendacity gear with the weekly item you get from that.
    (0)

  5. #135
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadRabbit View Post
    So we go from the playerbase is so bad that mistakes shouldn't even be made at this point because the content is so braindead easy, to "well people are good, they just don't care." Which one is it? And should the company be listening to players that straight up don't care?
    Now you're just putting words in my mouth. Nowhere did I say nor insinuate mistakes shouldn't be made. What I said is a mistake or two doesn't make easy content suddenly harder. People stop caring because they are not given an incentive to. As a melee, I will eat mechanics I know won't kill me. Why? They aren't a threat. So why should I bother to avoid them if it requires I disengage? You want to know why mass pulling has more or less become standard? Because tank want to feel like actual tanks. A single pack does such negligible damage you don't even need a healer, let alone defensive CDs. Not all dungeons are this poorly tuned yet a good number are.

    Sorry but when you can watch Netflix and complete a dungeon, it's braindead.

    Citing launch sales doesn't absolve a game from criticism. With that in mind, looking at the unofficial census. Stormblood's population dipped by over 200k from January until March. While only estimations, thus not concrete. It's still something to consider. If I were to hazard a guess this likely stems from the "samey" feeling Stormblood has with Heavensward and A Realm Reborn.
    (1)
    Last edited by Bourne_Endeavor; 03-27-2018 at 07:22 AM.

  6. #136
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by hynaku View Post
    Shouldn't lock upgrading of new tomes gear behind savage raids.
    Why? This is one of those cases where you need to have ran Savage to run Savage. Simply put, unless you run Savage, you don't really need that item level, tomestone gear from the last cycle is more than enough for most content you'll run into, especially if you upgraded it. It's why the Eureka gear is so alluring for me, personally, because it's 350 that's not locked behind any weekly limitation nor do I have to spend a fortune on. It's not 370? I'm not going to cry over that accumulated 5 minutes my daily roulettes took longer, and absolutely nothing I run, including Sigma normal, doesn't pose a challenge even at my measly 347 (now 351 with my new BLM weapon <3 unf those stats)
    (0)
    Last edited by BillyKaplan; 03-27-2018 at 07:25 AM.

  7. #137
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by hynaku View Post
    Shouldn't lock upgrading of new tomes gear behind savage raids.
    Don't think of it as locking behind savage content. View doing savage as just getting early access to it because other methods of getting it will appear in later updates that do not require doing savage.
    (0)

  8. #138
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    . Shouldn't lock upgrading of new tomes gear behind savage raids. Those should be a option for those that want do them. Eureka is one hardest things in the game.


    You appear to have been around long enough to realize that they DO give us those upgrade items. They will be rewarded at the end of the next 24 man raid if they keep to the formula, probably through hunting clan logs as well. So...patience.
    (1)
    Last edited by Vahlnir; 03-27-2018 at 09:37 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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