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  1. #32
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadRabbit View Post
    So we go from the playerbase is so bad that mistakes shouldn't even be made at this point because the content is so braindead easy, to "well people are good, they just don't care." Which one is it? And should the company be listening to players that straight up don't care?
    Now you're just putting words in my mouth. Nowhere did I say nor insinuate mistakes shouldn't be made. What I said is a mistake or two doesn't make easy content suddenly harder. People stop caring because they are not given an incentive to. As a melee, I will eat mechanics I know won't kill me. Why? They aren't a threat. So why should I bother to avoid them if it requires I disengage? You want to know why mass pulling has more or less become standard? Because tank want to feel like actual tanks. A single pack does such negligible damage you don't even need a healer, let alone defensive CDs. Not all dungeons are this poorly tuned yet a good number are.

    Sorry but when you can watch Netflix and complete a dungeon, it's braindead.

    Citing launch sales doesn't absolve a game from criticism. With that in mind, looking at the unofficial census. Stormblood's population dipped by over 200k from January until March. While only estimations, thus not concrete. It's still something to consider. If I were to hazard a guess this likely stems from the "samey" feeling Stormblood has with Heavensward and A Realm Reborn.
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    Last edited by Bourne_Endeavor; 03-27-2018 at 07:22 AM.