Quote Originally Posted by Tridus View Post
Which is a problem with the healing design, rather than encounter design. Healing is far, far too powerful.
I've been arguing this since ARR, and it feels like only now people are starting to catch on. It's why raids are basically one-shot gimmicks or bust, and loaded to the brim with strict DPS requirements. The devs know there's nothing remotely challenging for a skilled healer in this game except spamming 3 DPS buttons between heals while not going OOM, so they don't bother creating meaningful healing mechanics (like persistent bleeds or whatever; I think Almagest is the only one we've ever had and two healers just facerolled some AOE regens to deal with that) and just make most mechanics in Savage a one-shot. And because b-rezzes are all over the damned place here it's also why most mechanics require all 8 people in your raid to be alive (or you wipe due to mechanics overlapping), and why DPS checks are so strict to begin with (because they know healers can just chain-rez with pretty much 0 penalty, so fights can't afford to be attrition wars because XIV healers will easily win that battle).

I don't really get how people can praise healing in this game except for the fact that the spells look pretty and it's the easiest role to kinda "coast" on (the "just gonna heal" types you get in dungeons). They're all surprisingly homogeneous in their design and laughably overpowered in both PVE and PVP. It's frustrating too because I know the devs will never go back to the drawing board for healing design and that this kinda playstyle will never change.