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  1. #1
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bourne_Endeavor View Post
    As for people making mistakes. That has no bearing on whether the content isn't braindead easy or not. Half the time those mistakes occur because people don't care since dungeons just aren't threatening.
    So we go from the playerbase is so bad that mistakes shouldn't even be made at this point because the content is so braindead easy, to "well people are good, they just don't care." Which one is it? And should the company be listening to players that straight up don't care?

    This is the point where you and I are just going to have to agree to disagree. Because believe it or not I do believe that there should be challenging content for higher skill leveled players. But I don't believe the game is "brain dead" like you and others are trying to make it out to be. Because surprisingly people have different thresholds for what's difficult and what isn't. And in a game like this where there isn't a core targeted audience, but instead a wider net being cast, that's just a reality you and everyone else needs to come to terms with.

    Stormblood managed to net SE around $84 million USD on launch. It's also mentioned how so far the expansion has been a success and improved on FFXIV's previous numbers in Square Enix's latest Consolidated Financial report: http://www.hd.square-enix.com/eng/ne...q3earnings.pdf (which you can see all of them here: http://www.hd.square-enix.com/eng/ir...ial.html#y2018 )

    Now we'll see if that changes in their next report, as the real test will be if Stormblood can keep people here with the game as it is after the "new-ness" of the expansion continues to wear off.
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  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadRabbit View Post
    So we go from the playerbase is so bad that mistakes shouldn't even be made at this point because the content is so braindead easy, to "well people are good, they just don't care." Which one is it? And should the company be listening to players that straight up don't care?
    Now you're just putting words in my mouth. Nowhere did I say nor insinuate mistakes shouldn't be made. What I said is a mistake or two doesn't make easy content suddenly harder. People stop caring because they are not given an incentive to. As a melee, I will eat mechanics I know won't kill me. Why? They aren't a threat. So why should I bother to avoid them if it requires I disengage? You want to know why mass pulling has more or less become standard? Because tank want to feel like actual tanks. A single pack does such negligible damage you don't even need a healer, let alone defensive CDs. Not all dungeons are this poorly tuned yet a good number are.

    Sorry but when you can watch Netflix and complete a dungeon, it's braindead.

    Citing launch sales doesn't absolve a game from criticism. With that in mind, looking at the unofficial census. Stormblood's population dipped by over 200k from January until March. While only estimations, thus not concrete. It's still something to consider. If I were to hazard a guess this likely stems from the "samey" feeling Stormblood has with Heavensward and A Realm Reborn.
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    Last edited by Bourne_Endeavor; 03-27-2018 at 07:22 AM.