Quote Originally Posted by Derio View Post
I think healing was made that way in this game for a reason, to lower the skill cap, not raise it. Its clear that SE wants tanks and healers to be the easiest jobs to play.
I don't think that necessarily true – the pay off for the 'flashiness' of the game, the animation locks and the general cinematic nature of the encounters don't really gel with a twitchy healing style. It does open up the gulf between healers that DPS and those that stand there though - but that is down to player choice how much they want to engage with an encounter. Like DPS, healers and tanks can be played optimally or sub optimally within each encounter.