Quote Originally Posted by Bourne_Endeavor View Post
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Fair enough, but OP seemed to be aiming at older content with their statement (unless I understood wrong, which I might have). Which just seems silly: of course older content is easier to them, because they're seasoned and already did it.

Now for what you and a few others seem to be honing in on (future content): the point a lot of folks are trying to get across is that the folks on this forum do scale towards the higher end of skill level and have been playing for years, so really they aren't a good judge for what average is. In the examples you gave you I saw quite a few players who claimed to be having a hard time with all of those dungeons at launch because they were trying to play like they were overgeared and couldn't (whereas you saw the opposite). People are still having trouble with the very dungeons you listed. Which boils down again to personal skill level. Jump potions are also still a thing now so you have brand new players that are completely unfamiliar with how mechanics are typically handled in this game challenging these areas. Unfortunately, SE has to keep that in mind now when designing fights. I don't personally agree with it, but that's the choice they made.

You may see 15-20k in damage and think "no one's threatened by that," but to someone who doesn't know the game as well there's a big chance they're going to either overcompensate (believing something even bigger is coming) or panic. Either one will affect the entire run. If people that have supposedly beaten what's available in this game are still making mistakes in ARR level dungeons, primals, and other content, then no it isn't braindead content that anyone and everyone can faceroll.