Results 1 to 10 of 139

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadRabbit View Post
    snip.
    Coincidentally, when people ask for reference points as to what the difficulty should be, Stone Vigil, Qarn and Titan are all mentioned as highlights. They posed legitimate challenges—something virtually no supposed Expert dungeon does. People cite many dungeons "braindead" because they offer little challenge even at level. Look at Kugane Castle, Ala Mhigo and Temple of the Fist. Tanks were doing mega pulls in i290 job gear. An even better example is Yojimbo's coin mechanics. If you ignore them, he deals approximately 15-20k. There is no job that is remotely threatened by that. It doesn't help we out-gear a good portion of the content before it even releases. Hell's Lid is a better dungeon than many of its predecessors but it's still only i310. You know, the highest ilvl we could obtain nine months ago.

    Leveling dungeons generally aren't the issue. It's everything that comes after them where the difficulty simply does not scale.
    (5)

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip
    Fair enough, but OP seemed to be aiming at older content with their statement (unless I understood wrong, which I might have). Which just seems silly: of course older content is easier to them, because they're seasoned and already did it.

    Now for what you and a few others seem to be honing in on (future content): the point a lot of folks are trying to get across is that the folks on this forum do scale towards the higher end of skill level and have been playing for years, so really they aren't a good judge for what average is. In the examples you gave you I saw quite a few players who claimed to be having a hard time with all of those dungeons at launch because they were trying to play like they were overgeared and couldn't (whereas you saw the opposite). People are still having trouble with the very dungeons you listed. Which boils down again to personal skill level. Jump potions are also still a thing now so you have brand new players that are completely unfamiliar with how mechanics are typically handled in this game challenging these areas. Unfortunately, SE has to keep that in mind now when designing fights. I don't personally agree with it, but that's the choice they made.

    You may see 15-20k in damage and think "no one's threatened by that," but to someone who doesn't know the game as well there's a big chance they're going to either overcompensate (believing something even bigger is coming) or panic. Either one will affect the entire run. If people that have supposedly beaten what's available in this game are still making mistakes in ARR level dungeons, primals, and other content, then no it isn't braindead content that anyone and everyone can faceroll.
    (1)