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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Paladinleeds View Post
    I like this idea. Maybe also apply a debuff that prevents use of invigorate, etc, and stops you being able to receive TP from skills like Tactician etc (basically from other players). Basically a Darkside style MP regen stopping ability, but as a debuff that cannot be cleansed. Make it last say 5-10 minutes (and persists through death so you can't simply die and pass the buck onto the healer to raise you). Add similar stuff for MP, etc, as well as emptying your gauge and preventing any gauge buildup for say 5-10 minutes. I would also harshen the death debuff so it causes 50% reduced damage dealt at 1 stack, and 100% damage dealt reduced at 2 stacks. Debuff lasts 30 minutes. Doesn't reset if you return to the start after dying.

    Addendum: Debuff length timers and percentages involved are obviously up for discussion. I just threw out some arbitrary values.
    Satan is that you?
    (0)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dualgunner View Post
    Satan is that you?
    Admittedly I fell asleep shortly after posting that, so I was probably in one of those "Head not screwed on properly" moments. You'd be surprised how far my mind wanders when I'm tired. It's scary at times! But, I do think it's something worth remaining out in the field. Maybe we can draw more... amenable ideas from that admittedly extreme idea of mine.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.