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  1. #71
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    "Content that is old and not for the current max level is easier than current content for max level"

    Wow, you don't say?

    Why is this a bad thing? As someone else said that content had its time being top tier. Time to move on. I see nothing wrong with making older content more accessible to newer or more casual players. Everyone wants shinies and a good game gives you several avenues for them.
    (5)

  2. #72
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by ArcaviusGreyashe View Post
    ....
    Aw. So you don't actually need to be careful since it's obvious ? Well, then, why did you bother mentioning it in your previous post ? You're just hurting your message...
    I noticed you forgot to mention how I was talking about walls vs packs and that you were incorrect about walls not being there. Yes you still had to be careful on how many mobs you pulled and where you were, compared to today where you just grab as many as you can possibly can before hitting a wall and then just AOE them down, along with the wall.

    And... Why is it a bad thing the social part went into Eureka ? First of all, you can socialize in dungeon, I do it often, making jokes or whatever and sure, it isn't always effective, but one in three dungeons is rather socially fun, and... well, that's great, if people are social in Eureka. So... Why do you complain, in the end ?
    So you just contradicted yourself you claimed I said socialization in Eureka was bad, but then you proceed to acknowledge that I said it was good..so which is it, did I say it was bad or did I say it was good?

    Ok good for you but it still doesn't counter people i've heard in game, various places around the net, etc saying differently, not to mention my own experiences. Just today ran a dungeon, tried to make some simple conversation, was flat out met with silence. Now obviously I have no way to prove my point but neither do you, so let's just not go there.

    In the end you can say that ARR wasn't harder but in the end I can say that SB is easier, neither of us are right but neither of us are wrong, both had different experiences I suppose and that's what really counts.
    (0)

  3. #73
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    To OP, I don't see your charater with any diamond gear, please come post again after Clearing all omega savage content or Shinny EX.

    There is hard content for people that want it.

    As for MPG, GS is old content at this point. Most people have what they want out of it or just going after what they added last.

    I'm personally 300k away from the last item I want from GS. but I only goto the GS maybe 2 times a week to get my 100 MPG from mini games, and 5 wins, a few GATEs, and mini catpots and big catpot. I don't actively do mini catpot everyday or other things to get that 300k
    (3)
    Last edited by Kewitt; 03-23-2018 at 05:12 PM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  4. #74
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dzian View Post
    The issue with hp is if you fail a mechanics it's usually your healers that pay for it. And not you yourself.

    You could have mechs that punish players in different ways. Instead of 1shotting a players hp pool. Have it smash a players tp to zero instead off there hp. Be quite a hit for melee jobs. Or an amnesia like thing stops you using your skills. They have something like this in potd.
    I like this idea. Maybe also apply a debuff that prevents use of invigorate, etc, and stops you being able to receive TP from skills like Tactician etc (basically from other players). Basically a Darkside style MP regen stopping ability, but as a debuff that cannot be cleansed. Make it last say 5-10 minutes (and persists through death so you can't simply die and pass the buck onto the healer to raise you). Add similar stuff for MP, etc, as well as emptying your gauge and preventing any gauge buildup for say 5-10 minutes. I would also harshen the death debuff so it causes 50% reduced damage dealt at 1 stack, and 100% damage dealt reduced at 2 stacks. Debuff lasts 30 minutes. Doesn't reset if you return to the start after dying.

    Addendum: Debuff length timers and percentages involved are obviously up for discussion. I just threw out some arbitrary values.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #75
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Metsonm View Post
    The thing is, I don't think the general population even WANT to improve. I've seen my fair share of people boot up something like Bloodborne and just go "Nope, too hard. Not for me." despite people trying to offer advice. And it's not even like Fromsoft games are unknown for being challenging.
    The difference is the FromSoftware don't listen to those kind of players
    (1)

  6. #76
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    From Software honestly should. They got lucky with Dark Souls because they finally could let graphics carry the same bad gameplay they've been pushing with their King's Field games. And the whole "everything must be hard" philosophy wound up more or less destroying their Armored Core games, with endless expansions that offered difficulty and not much else. From was such a sucky company that it took them years just to learn how to use the second analog stick in armored core. They essentially are a second-rate Tecmo, who did the same thing with Ninja Gaiden, and those hard games have fallen off the map.
    (1)

  7. #77
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RiyahArp View Post
    From Software honestly should. They got lucky with Dark Souls because they finally could let graphics carry the same bad gameplay they've been pushing with their King's Field games. And the whole "everything must be hard" philosophy wound up more or less destroying their Armored Core games, with endless expansions that offered difficulty and not much else. From was such a sucky company that it took them years just to learn how to use the second analog stick in armored core. They essentially are a second-rate Tecmo, who did the same thing with Ninja Gaiden, and those hard games have fallen off the map.
    http://www.metacritic.com/game/plays...dark-souls-iii

    http://www.metacritic.com/game/playstation-4/bloodborne

    Sure, ok.
    (0)

  8. #78
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Go run Unending Coil.
    (0)

  9. #79
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Lack of difficulty for whom? Keep whom interested?

    Seeing folks complain about the ease of endgame content that can, and does, stymie 90% of the playerbase, is as common as breathing on these forums. Choose any Ex or Savage fight - ANY, old or new - and I guarantee there were plenty of folks to consider it difficult, often insurmountably so, at the time it was released. I remember folks in a thread being incredulous to hear that there were STILL folks who could not skip Soar on Zurvan toward the end of Heavensward - but it was even worse that that; not just some folks, but MOST folks couldn't do so, even in farm parties. Skilled endgame players have VERY poor conception of the actual skill levels of the majority of players in this game, and tend to assume that most are at least near their level. This is absolutely not the case.
    ^ This. Players are terrible at judging the skill level of the playerbase. We don't have the data necessary to do it well (because we don't have attempt vs clear rates across the entire playerbase), but we try and do it anyway and the result tends to be not pretty. You see the same thing in the other direction with high end players that insist they're average. No, no you're not. Not even close. It's a skewed definition of "average" that uses the forums and the savage data on FFLogs, ignoring that most of the playerbase doesn't exist in either of those things.

    The other difference is that we want content that's fun and challenging for us. That's going to vary from person to person, but we're very good judges of what is fun and challenging for us individually. SE has to cater to as many people as realistic to make money. It's a very different thing than a savage raider saying "stuff is too easy."
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  10. #80
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Paladinleeds View Post
    I like this idea. Maybe also apply a debuff that prevents use of invigorate, etc, and stops you being able to receive TP from skills like Tactician etc (basically from other players). Basically a Darkside style MP regen stopping ability, but as a debuff that cannot be cleansed. Make it last say 5-10 minutes (and persists through death so you can't simply die and pass the buck onto the healer to raise you). Add similar stuff for MP, etc, as well as emptying your gauge and preventing any gauge buildup for say 5-10 minutes. I would also harshen the death debuff so it causes 50% reduced damage dealt at 1 stack, and 100% damage dealt reduced at 2 stacks. Debuff lasts 30 minutes. Doesn't reset if you return to the start after dying.

    Addendum: Debuff length timers and percentages involved are obviously up for discussion. I just threw out some arbitrary values.
    Satan is that you?
    (0)

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