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    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LineageRazor View Post
    Seeing folks complain about the ease of endgame content that can, and does, stymie 90% of the playerbase, is as common as breathing on these forums. Choose any Ex or Savage fight - ANY, old or new - and I guarantee there were plenty of folks to consider it difficult, often insurmountably so, at the time it was released. I remember folks in a thread being incredulous to hear that there were STILL folks who could not skip Soar on Zurvan toward the end of Heavensward - but it was even worse that that; not just some folks, but MOST folks couldn't do so, even in farm parties. Skilled endgame players have VERY poor conception of the actual skill levels of the majority of players in this game, and tend to assume that most are at least near their level. This is absolutely not the case.
    This stems from the fact XIV has little to no difficulty curve. Expert dungeons, trials and normal mode raids are all incredibly easy with very few exceptions. The next logical progression is Extreme, which is considerably harder than anything which came before it. Skip Soar persisted because people have no idea how to execute a proper opener. Is that an issue with Zurvan's difficulty or perhaps XIV doing precisely little to explain how jobs function? Newer players shouldn't be expected to use third party resources, however you have little choice should you want to learn anything beyond a standard combo. Scaling down the difficulty does nothing to incentivize improvement. In fact, it does the opposite. Stormblood made numerous shifts towards being easier yet... nothing changed. People have no reason to improve, or believe themselves better than they actually are. Countless times where people get agitated about damage in chat, they're the ones failing.

    No. Skilled players are plenty aware of how poor the overall playerbase is. They simply don't make excuses for them. Many of those same players are more than willing to offer advice; they are usually the ones making guides. Being skilled does not inherently mean you lack objectivity.

    Quote Originally Posted by Uielyave View Post
    Because look at Wildstar, a game made for the raid and content elitists.

    Man it sure is doing good.

    Oh wait, it went free to play because no one will play it.
    A common misconception; one I used to assume based on bad word of mouth. Wild Star failed due to poor combat design, lackluster secondary content and an aesthetic which didn't appeal to its demographic. The raid focus certainly contributed, but it was merely one reason among many.
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    Last edited by Bourne_Endeavor; 03-23-2018 at 02:18 PM.