Quote Originally Posted by Shouko View Post
[*] Your opinion and that's fine but others are going to disagree.
Non-argument, since... well, "no u".

[*] Stuns weren't the only thing used, there's sleep and pushbacks, heavy, others that I can't remember off hand.
Sure. Weren't of any use, though. Sleep wasn't used on anything, or went of because some DPS would eventually hit the sleeping one, and heavy was only used during T7. Pushbacks... were always hated by the tanks, so yeah. They were more of an hindrance than anything.

[*] They still had walls back then, just less of them, even in Satasha the first dungeon you do, you had to kill the trash to get
the key to open up doors. You had to more weary because you couldn't take on as many mobs and in fact you were absolutely needing to use CC if you caught more mobs than intended.
Nobody would pull more than intended, and even if you got one too many pack of mobs... You could already deal with it using proper mitigation. CC wasn't of any use, then again.

[*] Again your opinion on Levi not being fun or hard, people today still have trouble with it with already knowing the fight, if you don't think so fine but don't claim it's a fact.
My point wasn't "Levi was bad", my point was "stunlocking Levi was boring". Remember this wonderful add that you had to stunlock or the whole party would just get panicked and jump off the platform. Yeah, I was that PLD that got you through it, as so many others, but that was boring as hell.

[*] You wouldn't try to pull packs from end to end back then let alone now, this doesn't need to be said, nobody is that stupid, this isn't Leeroy Jenkins FFXIV version.
Aw. So you don't actually need to be careful since it's obvious ? Well, then, why did you bother mentioning it in your previous post ? You're just hurting your message...

[*] Not nostalgia, I have no wish to return or even found the gameplay that much better, other than CC and slower paced fights. I do however have nostalgia for the human interaction of ARR, when people actually spoke to each other and not just a hi at the start of a dungeon or tyfp at the end. People lack socialization and people often forget that socialization is a major part of a MMO, guess where I see the most interaction of late? Eureka, funny how that is. Sure it will slowly die and then the next part will come out, etc but for now people are engaging in conversation again something this game has severly lacked since ARR.
And... Why is it a bad thing the social part went into Eureka ? First of all, you can socialize in dungeon, I do it often, making jokes or whatever and sure, it isn't always effective, but one in three dungeons is rather socially fun, and... well, that's great, if people are social in Eureka. So... Why do you complain, in the end ?