Quote Originally Posted by Shouko View Post
I'm not going to argue stats with you, go back and play any RPG from the Nintendo era to now and you will find that the higher the stats you have the easier things get, despite mobs getting harder and higher stats themselves.

I'm not disagreeing that the game isn't easy, because it's gotten a lot easier imo since ARR, when you actually had to use CC, pick up packs carefully or avoid pats. But not everyone have been around to experience all of these things. As I said take any game, the whole concept of something getting easier is repetition, for example i'm horrible at writing, but if I wanted to do so, I could take classes on writing and get better but I have no desire. Same thing applies to the game or any game, if you get used to the mechanics and see them enough you won't find it hard anymore. I will agree that Vault was one of the highlights of healing in HW but only because it was tight and people really had to be on their toes.
That wasn't my argument though. You claimed the game has only gotten easier because of our stats, when that simply isn't the case. Yes, stats play a factor but things simply don't hurt anywhere near how they used to. This is specifically due to tuning. Even several ilvls above Titan Hard, he still hit decently harder than most Primals since late Heavensward. On the Extreme side of things, compare Sephirot and Sophia. Even at minimum ilvl, Sephirot hits significantly harder than Sophia yet he came before her.

And therein lies my point. We aren't progressing above the difficulty, it's simply been scaled down. There are, of course, exceptions. Unfortunately, they are few and far in between.