Quote Originally Posted by Shouko View Post
I'm not going to argue stats with you, go back and play any RPG from the Nintendo era to now and you will find that the higher the stats you have the easier things get, despite mobs getting harder and higher stats themselves.

I'm not disagreeing that the game isn't easy, because it's gotten a lot easier imo since ARR, when you actually had to use CC, pick up packs carefully or avoid pats. But not everyone have been around to experience all of these things. As I said take any game, the whole concept of something getting easier is repetition, for example i'm horrible at writing, but if I wanted to do so, I could take classes on writing and get better but I have no desire. Same thing applies to the game or any game, if you get used to the mechanics and see them enough you won't find it hard anymore. I will agree that Vault was one of the highlights of healing in HW but only because it was tight and people really had to be on their toes.

Well trying things over and over is considered learning and experience. It is called putting the hard work. SE even went as far as making level up potions which some of us predicted would affect a players experience over all in the game. Seriously though people have gotten use to cheats and cash stores that they lost sight of one main thing; games are meant to be challanging. Nerfing and nerfing only ruins the game and the only real reason games get nerfed is because companies are there to make money. Majority that complains has leverage simple as that. What I find it even more ironic is that even though the game is constantly being nerfed people are impatient and still think is too hard. I don't know what is worse, SE ruining the game by nerfing content so much, or players who do to the nerfs are only a hindrance than help being they stopped trying too soon.