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  1. #31
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Oh look... OP started another "stahp da filty cazualz, imma specia snofake should only haz da tings" thread.

    Seriously, complaining about making irrelevant, outdated content easier? About how drop rates on content that no one ever runs anymore have been increased since you're not going to have many groups farming for them? If you're talking about current content, that's one thing, but complaining that you can solo Titan EX with levels and gear now is just par for the course in MMOs. At least in XIV you have the option to sync down to it, many MMOs don't even have that feature.

    Sorry OP, but outdated content is outdated and special snowflake isn't special.

    Also.... Complaining about the MGP reward on 3-lines of Wondrous Tails???? What are you taking and where can I get some??? Where in the world did you get the idea that 3-lines on WT is any form of common??? I have done WT pretty much every week since it was released and the closest I have been to 3 lines was 1 sticker off and I wouldn't have taken the MGP reward for that...

    P.S.: For a 3 line win, if you need only 1 sticker to get it, you have a 1-in-8 chance of getting it. That's 12.5%. This is the one and only time I've gotten even close... damn you cactaur... https://i.imgur.com/bo31vNh.jPg
    (11)
    Last edited by Malzian; 03-22-2018 at 11:04 PM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #32
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    You'll find that most people don't care at all about mounts you have. If anything, new players would be the only ones commenting on it.

    And your complaint about 3 WT reward being 1mil MGP doesn't make much sense to me. It is super rare to even get 3 lines. I'm lucky even if I get 2.
    (7)

  3. #33
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Keicho View Post
    skills change to make it easier for casual gamers,
    raids deals less dmg/ easier dmg check than in lvl 50.
    raid mechanic mostly like the same, just building on it. like do it "harder"
    higher drop rate by primae mounts
    let ppl do raids 20 lvls above.
    "srsly?" 1mio mgp for 3 lines from khloe?


    why you do taht SE?

    .
    Less skills is not neccesarily "easier" theres no reason to have 30 different buttons to press at max level. 20-25 would be plenty. Low low drop rates drive players away and discourage people from grinding in the first place, again difficulty has nothing to do with drop rates. I don't know what you're on about my lalafell friend.
    (0)

  4. #34
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    As much as I dislike Nerfs, being that content is easy anyways and people just don't want to try much effort into it, it would be ok with older content. I guess going from hard work pays off to lets give them a trophy for trying is societies new norm.
    (0)

  5. #35
    Player
    Narcotics's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    D'eon Beaumont
    World
    Siren
    Main Class
    Thaumaturge Lv 62
    Quote Originally Posted by MistakeNot View Post
    I disagree - nothing in the game is that easy. Nothing.
    I have seen people fail often enough at even the easiest dungeons to realize that even if it is easy for some people, it isn't easy for everyone.
    I've seen a party wipe on 2.0 content but that's an extremely rare case. There's a lotttt of content from lvl13 to 70 and 90% of it has been nerfed into mere busywork or made toddler-friendly from the jump. It seems like the skill curve in this game goes from braindead and then straight to savage at endgame
    (0)

  6. #36
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MistakeNot View Post
    I disagree - nothing in the game is that easy. Nothing.
    I have seen people fail often enough at even the easiest dungeons to realize that even if it is easy for some people, it isn't easy for everyone.
    I've come across this as well, however it is more based of just not wanting to focus, being under geared, and wanting to being carried. Let's face it not having a death penalty has spoiled most players, while many did not like the death XP penalty at the very least it kept them on their toes. If you notice in Eureka at least players put better attention if they are not AFK that is.
    (0)

  7. #37
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    I do agree with not wanting the game to be made easier, but you lost me at

    Quote Originally Posted by Keicho View Post
    i loved to play this game as lvl 50 was max lvl.
    ARR was a vast improvement from 1.0, yes, but it had so many fundamental flaws that drove me to quit after a few months. SB has fixed most if not all of my grievances with the game, and it's better than ever.
    (1)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  8. #38
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nerfworthy View Post
    I do agree with not wanting the game to be made easier, but you lost me at



    ARR was a vast improvement from 1.0, yes, but it had so many fundamental flaws that drove me to quit after a few months. SB has fixed most if not all of my grievances with the game, and it's better than ever.
    Yeah SB started to deal with the button bloat issue too, they haven't done enough yet but it is a start.
    (3)

  9. #39
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Yeol View Post
    I don't think OP want the game to be too hard but they don't want it to be brain dead easy either.


    Most players are under preforming and I don't think that has anything to do with how easy or difficult the content of the game is. People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games. Though the dev team tried to simplify the rotations, seems it is not working.
    It isn't working, you are right. I am thinking rng needs to be dropped out of all rotations completely, as people don't seem to know how to adjust to the changing situations based off it. Also MCH is a problem because all your DPS comes from wildfire windows.

    So even with all the changes brd and MCH got, a lot of people still can't handle the classes and do respectable damage with them. BLM needs more ways to fight server tics harming DPS as well
    (0)
    Last edited by Vstarstruck; 03-23-2018 at 01:42 AM.

  10. #40
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Musashidon View Post
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    That's why you you should have have a curve...noone has ever suggested sastasha the first group content players do should be ultimate coil levels of difficult. That would be insane..

    But at the same time when it's literally impossible to fail to clear kugane castle at level 70 even at i290 yojimbo cannot kill you even if you let daigero pick up everything. That kind of illustrates the sheer lack of a difficulty curve. Dungeons should gradually increase in difficulty as you progress. But in so many of the recent ones you can just ignore mechanics entirely. Got 8 stacks in scaella? No problem at all? Could have 80 and survive... if the boss took that long...

    Quote Originally Posted by Yeol View Post
    People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games.
    It really doesn't the combat system is incredibly simplistic in itself. It doesn't change very much from one encounter to the next. Its basically the same rotation every time 95% of the time. Take a look at openers and you'll see how little they change per encounter.. if every fight required a totally different usage of your skills it might be complicated but currently that just isnt the case.

    Combat is basically the alphabet. B always follows A and is always preceded by C. In no case ever do you you go E C A D B,.... Its always A B C D E.

    It's most apparent when you look at openers. YouTube a job opener and itll pretty much be ideal in 95% of content... the other 5% itll be mostly the same with perhaps a couple of small tweaks for mechs
    (0)

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