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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ElazulHP View Post
    It's almost as if they're a company that wants to make money from as many people as possible so are reaching out to a wider audience...
    On one hand maybe..

    on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.

    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    (14)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,790
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dzian View Post
    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    (16)

  3. #3
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Musashidon View Post
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    Sure you will. It's called a difficulty curve for a reason, the game doesn't start you off on ex primals, you progress in skill and the content gets more difficult as you work through it. Letting people jump straight to 60 with Jump Potions kinda sabotages that concept though.
    (4)

  4. #4
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,298
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I don't think OP want the game to be too hard but they don't want it to be brain dead easy either.

    Quote Originally Posted by Musashidon View Post
    you won't get people to play in the first place if the game is too hard or set at a difficulty higher than most players.
    Most players are under preforming and I don't think that has anything to do with how easy or difficult the content of the game is. People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games. Though the dev team tried to simplify the rotations, seems it is not working.

    If you stand still and do mechanics, you'll realize that mechanics are not hard. But when you try to keep track of your rotation and other things around you it becomes a challenge. You make mistakes, you under preform and you die.
    (7)
    Last edited by Yeol; 03-22-2018 at 04:51 PM.

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yeol View Post
    I don't think OP want the game to be too hard but they don't want it to be brain dead easy either.


    Most players are under preforming and I don't think that has anything to do with how easy or difficult the content of the game is. People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games. Though the dev team tried to simplify the rotations, seems it is not working.
    The only tutorial is the Hall of the Novice...which doesn't do much. I think people should get a real tutorial to teach them the basics, or maybe one of those pop up tooltips. Some wouldn't read it anyway, but that's just how it goes.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yeol View Post
    I don't think OP want the game to be too hard but they don't want it to be brain dead easy either.


    Most players are under preforming and I don't think that has anything to do with how easy or difficult the content of the game is. People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games. Though the dev team tried to simplify the rotations, seems it is not working.

    If you stand still and do mechanics, you'll realize that mechanics are not hard. But when you try to keep track of your rotation and other things around you it becomes a challenge. You make mistakes, you under preform and you die.
    People tend to underperform because they don't care. At the end of the day, all they care about is clearing the content. They'll do harder content when they're ready. Casuals do tend to pay the bills and all.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  7. #7
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,298
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    People tend to underperform because they don't care. At the end of the day, all they care about is clearing the content. They'll do harder content when they're ready. Casuals do tend to pay the bills and all.
    More like, the content is so easy that they can clear it while watching Netflix, so why bother.
    These people will hardly ever be ready when hard content is out. Casual content is a good place to practice your rotation while doing easy mechanics (Just my opinion).
    (1)
    Last edited by Yeol; 03-22-2018 at 05:42 PM.

  8. #8
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Yeol View Post
    I don't think OP want the game to be too hard but they don't want it to be brain dead easy either.


    Most players are under preforming and I don't think that has anything to do with how easy or difficult the content of the game is. People simply do not understand how to play their jobs. This game has a somewhat complicated battle system compared to other games. Though the dev team tried to simplify the rotations, seems it is not working.
    It isn't working, you are right. I am thinking rng needs to be dropped out of all rotations completely, as people don't seem to know how to adjust to the changing situations based off it. Also MCH is a problem because all your DPS comes from wildfire windows.

    So even with all the changes brd and MCH got, a lot of people still can't handle the classes and do respectable damage with them. BLM needs more ways to fight server tics harming DPS as well
    (0)
    Last edited by Vstarstruck; 03-23-2018 at 01:42 AM.

  9. #9
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dzian View Post
    On one hand maybe..

    on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.

    there's no satisfaction or accomplishment in clearing content that's virtually impossible to fail...
    and if the game isn't rewarding players are going drop it very very quickly..
    Yes, but its not as if that would be the case with the game - the game still has difficult content.
    Its just that thats current content and that your shinies are becoming less shiny over the years and getting replaced by new shinies.

    Shinryu EX is just as failable as Nidhogg EX and Leviathan EX were (comparisson drawn because all are dragon-like, not because of difficulty - just for the visual).
    Heck, I'm even seeing people fail Byakko EX, a rather easy primal! Just how we saw people fail Shiva and Bismarck EX.

    The difficulty is still in the game - its just in the new content and you dont contain absolute bragging rights for clearing 4 year old content - what seems to be what the OP is missing. Not actualy difficult content, since they appear to not even set foot into it.

    If you want the feeling of accomplishment for clearing a difficult fight, you can still have that - either by running old content syched at minimum ilvl (if you only care for the challenge) or by doing the new, difficult content (if you care for the challenge and the bragging rights). Its not as if Kefka Savage just tips over once you poke him.
    (16)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Dzian View Post
    on the other hand as wide as the audience may be it does a real bad job at keeping them interested... and I think the lack of difficulty is likely a part of that.
    Lack of difficulty for whom? Keep whom interested?

    Seeing folks complain about the ease of endgame content that can, and does, stymie 90% of the playerbase, is as common as breathing on these forums. Choose any Ex or Savage fight - ANY, old or new - and I guarantee there were plenty of folks to consider it difficult, often insurmountably so, at the time it was released. I remember folks in a thread being incredulous to hear that there were STILL folks who could not skip Soar on Zurvan toward the end of Heavensward - but it was even worse that that; not just some folks, but MOST folks couldn't do so, even in farm parties. Skilled endgame players have VERY poor conception of the actual skill levels of the majority of players in this game, and tend to assume that most are at least near their level. This is absolutely not the case.

    For SE, the sweet spot for endgame content is when the most players possible find the content to be difficult, but not impossible. That level of difficulty is, naturally, going to be incredibly low for players at the top of the curve; folks who can devote three or more nights of practice to the game per week, never have any trouble capping tomestones each week, spend time researching stat weights and optimal DPS rotations and can execute them with near-spot-on regularity, and so on and so forth. Folks that meet those criteria are an extremely small proportion of the game's population, so it's not a big surprise that SE isn't going to tune a lot of content to favor them.
    (7)

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