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  1. #23
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Well, Wildstar i think declined mostly through endgame. I mean people will forgive a lot in general for a game, but my understanding of it was the endgame grind was so punishing it killed off players quite a bit.

    Games that start easy and go hard in other genres? Hmm. Probably would go with both fighting games and real time strategy ones as genres. There's a big gap between SF2 and Tekken or Virtua Fighter in terms of mechanics, and recently the most popular games tend to be easier anime fighters like naruto or DBZ games. RTS games wound up being really hard due to player skill selection that they are a bit of a dead genre outside of starcraft. Both tend to attract the hardcore now, and struggle to keep casuals, especially in online play.

    I think the point about skill raising is that usually people think that everyone can improve to the level they are. Like savage players really do assume everyone can do it. The argument that the game needs to be harder assumes everyone will rise to the challenge and succeed, and I think people downplay that not everyone can, or will want to, or will find doing so fun.

    Well...the skills being chopped mostly were dead weight. You don't need to have two dots on a mob per class unless the class is made around dots, but every job had that in HW. It wound up being a mechanic that people failed more than one they found fun. Some stuff made little sense; why need multiple buffs taking up slots when all they do is increase percentage of damage? Just combine them, or fold the damage into the ability.
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    Last edited by RiyahArp; 03-25-2018 at 04:26 PM.