Quote Originally Posted by RiyahArp View Post
Most people don't ignore Yojimbo's coin mechanics, and he only picks up one or two coins. Now how do you balance that for a challenge?

A lot of the "make it hard" people have no idea how to actually make things harder. With yojimbo, there's only so many coins four players can pick up at a time, and they are unable to do anything while doing so. One hit breaks the picking up. The actual mechanic is pretty precise
The problem is that you can literally ignore every coin, and survive with a pitiful amount of damage. Also no, the mechanic isn't precise at all; yes, getting hit by something interrupts your progress, but there's only one source of damage possible at that time, and it's slow to start becoming an issue.

To answer "That's why there aren't any activatable icons", remember Rabanastre came *after* V2S. EDIT: In specific, the dark circles mechanic, where the arena is covered with dark circles that all need to be clicked on.