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  1. #13
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Now you're being obtuse. Time and again have I cited The Aery, Vault, Stone Vigil, Amdapor Keep and others as example.
    You already have them in game, and they haven't really taught people anything. And tbh we had dungeons with even more mechanics after, like Neverreap, Baeslar's wall, etc. It's not like there are virtually no mechanically intensive dungeons in this game.

    And some of those aren't even difficult save for certain things. Qarn only is hard because there is no link in a player's mind between "get doom status" and "step on a plate to clear it." Vault was hard mostly because of one boss who sped mechanics up much faster than players were used to; its not hard at all except when he executes all his mechanics within a couple seconds of each other midway through the fight. They aren't really going to change anything if players have that level of difficulty at expert; players will adapt because it's just a random spike in difficulty on a certain boss or an obtuse mechanic.

    Quote Originally Posted by Riardon View Post
    Yes the game became way too easy. It's not a dev fault though. People are just horribly lazy players. Most people want everything with 1 click without any effort. Most people don't even bother to read their skills. Devs just want to appeal to the masses to gain subscriptions. We had challenging dungeons but everyone hated them because they required a bit more effort. We had challenging story trials as well. People cried in forums that it's too hard. So the Devs went ok whatever here is your faceroll 1 click win.
    You've seen how people react to hard content with ex trials and savage; why on earth do people want the rest of the game to swing in that direction? People can't always do savage with their friends due to difficulty, and have the hardest time finding people to do content with in statics or in pugs. Can you imagine that trickling down to story and expert?
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    Last edited by RiyahArp; 03-25-2018 at 05:38 AM.