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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Most people don't ignore Yojimbo's coin mechanics, and he only picks up one or two coins. Now how do you balance that for a challenge?

    A lot of the "make it hard" people have no idea how to actually make things harder. With yojimbo, there's only so many coins four players can pick up at a time, and they are unable to do anything while doing so. One hit breaks the picking up. The actual mechanic is pretty precise, which is why you rarely if ever see people activating ground icons in a fight any more; the "duty action" to activate them in S6N replaces that. It's not a mechanic you can easily just make difficult; if you just make it so you wipe if you don't pick up so many coins, most people as the encounter is now will see no real increase in challenge. If you make his aoes hurt more, people won't see any challenge because they are still easy to dodge.

    You'd have to do stuff like increase the damage from the attack, as well as speed of daigoro and make it much harder to pick up coins. But there's some pretty hard limits on how well players can dodge or act in a time limit, which is why the QTES have generous timeframes. It's not really easy to increase difficulty without making it very pass/fail or "do a mechanic perfectly or wipe." And people keep saying Byakko ex, Susano EX, Lakshimi EX, and Shin normal are easy, and they are about as hard as you could make any real encounter that isn't savage in this game. I think people don't get that its very easy to make stuff too hard for players.
    (1)
    Last edited by RiyahArp; 03-25-2018 at 04:54 AM.