Quote Originally Posted by DreadRabbit View Post
snip.
Coincidentally, when people ask for reference points as to what the difficulty should be, Stone Vigil, Qarn and Titan are all mentioned as highlights. They posed legitimate challenges—something virtually no supposed Expert dungeon does. People cite many dungeons "braindead" because they offer little challenge even at level. Look at Kugane Castle, Ala Mhigo and Temple of the Fist. Tanks were doing mega pulls in i290 job gear. An even better example is Yojimbo's coin mechanics. If you ignore them, he deals approximately 15-20k. There is no job that is remotely threatened by that. It doesn't help we out-gear a good portion of the content before it even releases. Hell's Lid is a better dungeon than many of its predecessors but it's still only i310. You know, the highest ilvl we could obtain nine months ago.

Leveling dungeons generally aren't the issue. It's everything that comes after them where the difficulty simply does not scale.