Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 138
  1. #41
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MistakeNot View Post
    I disagree - nothing in the game is that easy. Nothing.
    I have seen people fail often enough at even the easiest dungeons to realize that even if it is easy for some people, it isn't easy for everyone.
    People wiping in the easiest dungeon only suggests they are simply bad players. Dungeons scarcely require a pulse. In fact, if we handled them as the devs prefer (one pack at a time), you wouldn't even need a healer. That's how absurdly easy many dungeons are. Kugane Castle may be the worst culprit. You can outright fail all the boss mechanics and suffer less than 50% damage. So what incentive do people have to care?
    (7)

  2. #42
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Dzian View Post
    It really doesn't the combat system is incredibly simplistic in itself.
    To you maybe, but you ever try to see how others do in the game? That is what Yeol is talking about, the general performance of the playerbase and SB's changes did not effect much
    (0)

  3. #43
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Dungeons need more killer bees...
    (1)

  4. 03-23-2018 02:38 AM

  5. #44
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Expert dungeons generally are easy so you can practice your jobs at the level cap in a combat situation. When you get to 60, and you finally get the capstone ability that completes your job, throwing you into a dungeon with a significant chance of wiping you is counterproductive. But you can't just use a lot of abilities on a practice dummy, like blackest night. So you have relatively easy dungeons that let you try out stuff in combat. Its nice if you have't played a job in a long time either, or your job just got radically changed.
    (0)

  6. #45
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Okamimaru View Post
    Dungeons need more killer bees...
    I swear with that people will understand what it is to focus a target xD
    (1)

  7. #46
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Narcotics View Post
    That's not hard, that's tedious. Also, if you have to create difficulty for yourself by playing content in a way it wasn't meant to be played, the game is too easy. Endgame content should not be the only rewarding content.

    Tedious can be hard, and hard can be tedious, they're not exclusive.

    A lot of people find stuff in this game challenging outside of Eureka solo, my point wasn't that someone should try that unless looking for an extreme hardcore challenge, something akin to the ironman events that people do, no there's no reward for doing so other than knowing you did something challenging/tedious solo.

    Just because some people find something too easy doesn't mean that others find it as easy, some people are just better at adapting to the situation than others, not everyone is a quick thinker. I will agree that the content has gotten easier over the years but that's because our stats rise, our hp/mp get higher, we have more skills to work with CC isn't a thing as much anymore, etc. Hence why Classic WoW came back, you had to use your abilities to the fullest in order to survive, on the other hand the raids weren't much beyond simple mechanics. It's like Dark Souls, it gets far easier once you remember where most things are, how to avoid them and get stuff early. The hard part is the first run through.

    Endgame should be the most rewarding, not the only though, you're correct on that.
    (1)

  8. #47
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shouko View Post
    Just because some people find something too easy doesn't mean that others find it as easy, some people are just better at adapting to the situation than others, not everyone is a quick thinker. I will agree that the content has gotten easier over the years but that's because our stats rise, our hp/mp get higher, we have more skills to work with CC isn't a thing as much anymore, etc. Hence why Classic WoW came back, you had to use your abilities to the fullest in order to survive, on the other hand the raids weren't much beyond simple mechanics. It's like Dark Souls, it gets far easier once you remember where most things are, how to avoid them and get stuff early. The hard part is the first run through.
    Stats have little to do with the lackluster difficulty we have seen. Things simply aren't tuned to remotely our level. Current Expert dungeons are i310, which was the entry level when Stormblood released. Unless you just got to 4.2 now, you'll out gear both dungeons long before they even release. The devs outright said The Vault was "too hard" yet it's among the few dungeons which actually required some thought and healing awareness. Dark Souls, for comparison sake, has a proper difficult curve hence why it feels better as you level. FFXIV feels easy, and just continues to become easier.
    (6)

  9. #48
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Difficulty and "Easy" are possibly the most subjective terms ever discussed on this forum.
    (6)

  10. #49
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sylvina View Post
    Difficulty and "Easy" are possibly the most subjective terms ever discussed on this forum.
    I would like to throw out "normal" to be nominated as the most subjective term in the history of ever.
    (3)

  11. #50
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip
    I'm not going to argue stats with you, go back and play any RPG from the Nintendo era to now and you will find that the higher the stats you have the easier things get, despite mobs getting harder and higher stats themselves.

    I'm not disagreeing that the game isn't easy, because it's gotten a lot easier imo since ARR, when you actually had to use CC, pick up packs carefully or avoid pats. But not everyone have been around to experience all of these things. As I said take any game, the whole concept of something getting easier is repetition, for example i'm horrible at writing, but if I wanted to do so, I could take classes on writing and get better but I have no desire. Same thing applies to the game or any game, if you get used to the mechanics and see them enough you won't find it hard anymore. I will agree that Vault was one of the highlights of healing in HW but only because it was tight and people really had to be on their toes.
    (2)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast