There are not incentives set in place to have hard dgns/ ilvl locked dgns anyways.
If it came along a daily or weekly bonus, complete with having its own section separate from regular dgns, people would put up with it.
There are not incentives set in place to have hard dgns/ ilvl locked dgns anyways.
If it came along a daily or weekly bonus, complete with having its own section separate from regular dgns, people would put up with it.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I tend to agree somewhat with the OP - it's due to the longevity of the game, but things have just become rather complicated and convaluted. You really don't need 30+ buttons for any class/job. (yes, they trimmed it a little, but didn't go far enough), you don't need crafts that take forever (with even more convaluted RNG rotations than DOW), given only 10% are raiders, you don't need that much content for them alone. They need to realise the real bread and butter players - the ones that just want to log in, amuse themselves for a few hours without being overly frustrated. They need to remember it's a game, meant for entertainment. That part is getting more and more lost sadly.
But endgame content isn't for raiders alone, that's the thing. Once gear gets high enough, be it by natural power creep within the same expansion or a new expansion outright, that content eventually becomes more accessible with still the same carrot dangling off the stick - fancy mounts, orchestrion rolls, crafting materials. I'm in a super mega casual linkshell for my friends and I can guarantee you they never would've set foot inside Ravana ex before SB.
So given that that content becomes "free for all" eventually, that leaves us with, what, Ultimate? Savage? That's really not that much content compared to everything else we have.
And what 'entertainment' means is very subjective. Ask the hardcore raiders and they'll (hopefully) tell you that's what entertains them. Meanwhile you have the hardcore crafters.
If you want a hard and challenging game I suggest Dark Souls.
That's not hard, that's tedious. Also, if you have to create difficulty for yourself by playing content in a way it wasn't meant to be played, the game is too easy. Endgame content should not be the only rewarding content.Eureka solo 1-20, at 20 go solo lvl 25 mobs without the elemental wheel on defense..there's something challenging for you and it's also pretty hardcore. No getting help, no healing jobs, tank jobs, pure dps with pots for healing, absolutely no getting raised if you die.
This game has never been "hard", from what I hear EQ was hard, a lot of old Korea/Chinese MMOs are pretty hard from what I hear as well.
People play for different reasons. If you like a challenge then play harder content. Most engame to people is glamour. So making glamour items to hard to obtain would kill the game for people and they would move on to another. Casuals as you like to call them drive the game. Without Casuals FFIV would be slowly die.
I would prefer them to redo the combat system and make it closer to FF11. Combat that requies team work. Skill chains and Magic bursts is what made that game incredibly fun for having such a simple combat system.I tend to agree somewhat with the OP - it's due to the longevity of the game, but things have just become rather complicated and convaluted. You really don't need 30+ buttons for any class/job. (yes, they trimmed it a little, but didn't go far enough), you don't need crafts that take forever (with even more convaluted RNG rotations than DOW), given only 10% are raiders, you don't need that much content for them alone. They need to realise the real bread and butter players - the ones that just want to log in, amuse themselves for a few hours without being overly frustrated. They need to remember it's a game, meant for entertainment. That part is getting more and more lost sadly.
I'm not saying make everything in the game as hard as a savage raid. Just make it enough of a challenge that you feel at least a little good about clearing it. Otherwise, it's literally just a chore. I'm a casual player myself and I feel like SE is insulting our intelligence at this point by making things other than savage content so braindead easy, you can clear it with your monitor off.
I disagree - nothing in the game is that easy. Nothing.I'm not saying make everything in the game as hard as a savage raid. Just make it enough of a challenge that you feel at least a little good about clearing it. Otherwise, it's literally just a chore. I'm a casual player myself and I feel like SE is insulting our intelligence at this point by making things other than savage content so braindead easy, you can clear it with your monitor off.
I have seen people fail often enough at even the easiest dungeons to realize that even if it is easy for some people, it isn't easy for everyone.
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