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  1. #21
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    There are not incentives set in place to have hard dgns/ ilvl locked dgns anyways.

    If it came along a daily or weekly bonus, complete with having its own section separate from regular dgns, people would put up with it.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #22
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I tend to agree somewhat with the OP - it's due to the longevity of the game, but things have just become rather complicated and convaluted. You really don't need 30+ buttons for any class/job. (yes, they trimmed it a little, but didn't go far enough), you don't need crafts that take forever (with even more convaluted RNG rotations than DOW), given only 10% are raiders, you don't need that much content for them alone. They need to realise the real bread and butter players - the ones that just want to log in, amuse themselves for a few hours without being overly frustrated. They need to remember it's a game, meant for entertainment. That part is getting more and more lost sadly.
    (1)

  3. #23
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by XiXiQ View Post
    given only 10% are raiders, you don't need that much content for them alone.
    But endgame content isn't for raiders alone, that's the thing. Once gear gets high enough, be it by natural power creep within the same expansion or a new expansion outright, that content eventually becomes more accessible with still the same carrot dangling off the stick - fancy mounts, orchestrion rolls, crafting materials. I'm in a super mega casual linkshell for my friends and I can guarantee you they never would've set foot inside Ravana ex before SB.
    So given that that content becomes "free for all" eventually, that leaves us with, what, Ultimate? Savage? That's really not that much content compared to everything else we have.
    And what 'entertainment' means is very subjective. Ask the hardcore raiders and they'll (hopefully) tell you that's what entertains them. Meanwhile you have the hardcore crafters.
    (2)

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If you want a hard and challenging game I suggest Dark Souls.
    (5)

  5. #25
    Player
    Narcotics's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    D'eon Beaumont
    World
    Siren
    Main Class
    Thaumaturge Lv 62
    Quote Originally Posted by Shouko View Post
    Eureka solo 1-20, at 20 go solo lvl 25 mobs without the elemental wheel on defense..there's something challenging for you and it's also pretty hardcore. No getting help, no healing jobs, tank jobs, pure dps with pots for healing, absolutely no getting raised if you die.

    This game has never been "hard", from what I hear EQ was hard, a lot of old Korea/Chinese MMOs are pretty hard from what I hear as well.
    That's not hard, that's tedious. Also, if you have to create difficulty for yourself by playing content in a way it wasn't meant to be played, the game is too easy. Endgame content should not be the only rewarding content.
    (0)

  6. #26
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Narcotics View Post
    the game is too easy
    We have people who are MSQ-locked behind 4.1 Lakshmi. So you know...
    (3)

  7. #27
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    People play for different reasons. If you like a challenge then play harder content. Most engame to people is glamour. So making glamour items to hard to obtain would kill the game for people and they would move on to another. Casuals as you like to call them drive the game. Without Casuals FFIV would be slowly die.
    (7)

  8. #28
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Quote Originally Posted by XiXiQ View Post
    I tend to agree somewhat with the OP - it's due to the longevity of the game, but things have just become rather complicated and convaluted. You really don't need 30+ buttons for any class/job. (yes, they trimmed it a little, but didn't go far enough), you don't need crafts that take forever (with even more convaluted RNG rotations than DOW), given only 10% are raiders, you don't need that much content for them alone. They need to realise the real bread and butter players - the ones that just want to log in, amuse themselves for a few hours without being overly frustrated. They need to remember it's a game, meant for entertainment. That part is getting more and more lost sadly.
    I would prefer them to redo the combat system and make it closer to FF11. Combat that requies team work. Skill chains and Magic bursts is what made that game incredibly fun for having such a simple combat system.
    (2)

  9. #29
    Player
    Narcotics's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    D'eon Beaumont
    World
    Siren
    Main Class
    Thaumaturge Lv 62
    I'm not saying make everything in the game as hard as a savage raid. Just make it enough of a challenge that you feel at least a little good about clearing it. Otherwise, it's literally just a chore. I'm a casual player myself and I feel like SE is insulting our intelligence at this point by making things other than savage content so braindead easy, you can clear it with your monitor off.
    (0)

  10. #30
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Narcotics View Post
    I'm not saying make everything in the game as hard as a savage raid. Just make it enough of a challenge that you feel at least a little good about clearing it. Otherwise, it's literally just a chore. I'm a casual player myself and I feel like SE is insulting our intelligence at this point by making things other than savage content so braindead easy, you can clear it with your monitor off.
    I disagree - nothing in the game is that easy. Nothing.
    I have seen people fail often enough at even the easiest dungeons to realize that even if it is easy for some people, it isn't easy for everyone.
    (9)

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