touch of rage was the most stubburn x2 melds ive tryed, dont know about serenity.


touch of rage was the most stubburn x2 melds ive tryed, dont know about serenity.
I completely agree with you here though. Too many cry babies whined and moaned about NOT wanted stats to have too great of an effect. WHy, I have no earthly idea, except that alot of morons prefere to cry first and "think" later. They also cried to limit the amount of stats we could change on our own.how exactly? Im truely curious
Just in materia I have +16 int on my weapon, +22 int on my head +16 attack magic pot on my feet +42 magic crit pot on my hands, +7 mind/int on my legs
I also have +21 int earrings and all the other stats that come standard on my gear which includes magical accuracy, more int, attack magic potency, lightning magic pot and what not.
The damage I deal in ifrit has minimal difference with the damage other ppl with no materia or earring or anything are doing or the damage I am doing if I go in naked. If they do 550 I do maybe 575-600 and thats alot of stat stacking for 25-50 points of damage.
The only difference I see when I go in naked is that I draw less hate allowing me to nuke more and do more damage over the course of the fight than I otherwise would.
That being said, SE really, just plain and simply over complicated the stats. WHy do we need INT and ATK Mag Pot. both raising damage?They can have various modifiers for dfferent spells. They should just make each class/job and each spell have various %. An example. CNJ have the highest base heal. Then they get a 15% modifier for each point of MND. Other classes have 1/2 the base heal, with a 15% MND modifier. Various DD abilities could have various base damage and various % modifiers depending on there intended purpose. We don't need soft/hard caps. We don't need dimishing returns levels. Mages get a good % of M Acc for PIE with a higher base and say 30% modifier, melee get alot less base abd 1/2 the % modifier........See where I am going with this?
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