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  1. #1
    Player
    Avatar de SomethingCool
    Inscrit
    janvier 2018
    Messages
    12
    Character
    Jojomun Kokomun
    World
    Famfrit
    Main Class
    Red Mage Lv 80
    great ideas and a good write up xD
    (0)

  2. #2
    Player
    Avatar de Fendred
    Inscrit
    juin 2011
    Messages
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Danseur Lv 100
    Honestly, I see the ping issue as an extension of the larger issue with damage as a role in general. It really shouldn't be about maintaining an optimal rotation for the entire duration of an encounter. Maintaining pinpoint timing for a three hour binge isn't a healthy goal. It just means that people will get exhausted faster than the tank or healer will. Then those people feel "bad" because they "weren't doing their job right" even if they were doing fine for the first thirty minutes.

    Sorry, minor rant there.
    (2)

  3. #3
    Player
    Avatar de Caitlyn
    Inscrit
    mars 2014
    Lieu
    Eden
    Messages
    5 440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Some ideas are pretty nice. I hope SE will see this (and better hope not to broke MCH again with 5.0).

    Give me my casting MCH back!
    (1)
    Dernière modification de Caitlyn, 13/04/2018 à 22h40
    - Queen of Heal 2022 -
    Citation Envoyé par Paulecrain Voir le message
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Citation Envoyé par Dicentis Voir le message
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  4. #4
    Player
    Avatar de kobe-sabi
    Inscrit
    mars 2016
    Messages
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Guerrier Lv 100
    i wish we can have five "Ammo" back, three isn't cutting it, also lengthen "Wild Fire" to 12 seconds and do something to "Flamethrower" it's a lvl 70 skill and i feel its lacking in the department as a lvl cap skill.
    (0)

  5. #5
    Player
    Avatar de Shunittseru
    Inscrit
    octobre 2016
    Messages
    64
    Character
    Shunittseru Tohka
    World
    Cerberus
    Main Class
    Machiniste Lv 80
    Would be cool, if SE do something about Mch. But I think mch won't get any love.
    If we post a bug (like that FT (Flamethrower) does not crit/dh, but it should) then it's moved to not enough information, but there is no more information needed. It only shows that mch is not wanted...
    (0)

  6. #6
    Player
    Avatar de Alexalibur
    Inscrit
    mai 2015
    Lieu
    Gridania
    Messages
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Mage noir Lv 90
    Nothing bothers me more than the fact that they showed us such a cool skill in the trailer which is Flamethrower only to be used unlike ANY FLAMETHROWER YOU'VE EVER SEEN IN ANY OTHER GAME EVER. Flamethrowers are supposed to be this fun, cool equipment that you use to burn everything down in such cool style. Only in FFXIV where Flamethrower is a clunky mess that you HAVE to use it for half a second before you have to turn it off and use something else, doing pesky 60 potency or nothing at all just to overheat and go through one of the most ping-dependent burst rotations in the game thanks to Rapid Fire.


    You don't even see a centimetre of the flames before you have to move on. It's so disappointing and anti-climactic, especially considering they promoted it in the action trailer and benchmark they showed in SB. I want to freaking move around and burn stuff up, screaming YEAHHHHH and having the time of my life like every flamethrower I've seen in other video games. Flamethrower should have been the skill you use while waiting for your overheat cooldown to end, and Hot Shot is your overheat tool (gives you 25 heat like in PVP). But I'll settle for less. Leave Flamethrower as it is, make Wildfire and Overheat last TWO seconds more (12s) so I'd be able to fit my CDs without having to worry so much about ping. MCH is meant to be this complicated class that requires skill and good attention, but being so clunky and so overly ping dependent is not skill nor fun to play.
    (11)

  7. #7
    Player
    Avatar de Reimmi
    Inscrit
    mars 2018
    Messages
    1 271
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Danseur Lv 100
    personally i wish they'd move away from the ammo system and make it more of a, well, machinist, not a gun toting cowboy.
    more turret interaction, more gadgets like the flamethrower, more explosions! ya know? none of the 1 2 3 rng shot ammo junk
    (1)

  8. #8
    Player Avatar de Seraphor
    Inscrit
    fvrier 2018
    Messages
    4 620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par Reimmi Voir le message
    personally i wish they'd move away from the ammo system and make it more of a, well, machinist, not a gun toting cowboy.
    more turret interaction, more gadgets like the flamethrower, more explosions! ya know? none of the 1 2 3 rng shot ammo junk
    Well their weapon is a gun, not a screwdriver.
    I’m happy with the ammo system as a basic rotation, but I don’t think they should keep building onto it like they have with the heat system.
    So yeah, I agree there should be more ‘machinery’, perhaps something like a third turret (Knight Autoturret a mobile, melee attacker, more versatility, gains more enmity, but more vulnerable to destruction perhaps) and another machine skill, maybe a Bazooka/Cannon, that deals heavy damage and triggers Wildfire explosion, so it can be used as a Wildfire rotation finisher.
    (0)

  9. #9
    Player
    Avatar de Alexalibur
    Inscrit
    mai 2015
    Lieu
    Gridania
    Messages
    52
    Character
    Kevay Schoneke
    World
    Louisoix
    Main Class
    Mage noir Lv 90
    Honestly I think they don't want to do it anymore because of the backlash it got (Specifically BRD) and we already have casting in casters and healers, so no need. I'd agree with a cast but if they make it a single skill that you use at certain times (Holy Spirit, Iai) like MCH lining up a Bazooka shot that takes about 4 seconds to cast and does massive damage. Then a cast time would be justified and pretty cool to use.
    (0)

  10. #10
    Player
    Avatar de Caitlyn
    Inscrit
    mars 2014
    Lieu
    Eden
    Messages
    5 440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Citation Envoyé par Alexalibur Voir le message
    Honestly I think they don't want to do it anymore because of the backlash it got (Specifically BRD) and we already have casting in casters and healers, so no need. I'd agree with a cast but if they make it a single skill that you use at certain times (Holy Spirit, Iai) like MCH lining up a Bazooka shot that takes about 4 seconds to cast and does massive damage. Then a cast time would be justified and pretty cool to use.
    Actually you have to cast your Flamethrower for 5s or so. It would be cool having BRD as non-casting Ranged DPS and MCH as half-casting Ranged DPS.

    I still cant understand why we needed that Overheat-mechanic so badly? While our guns fit 5 ammo in Heavensward, it fit now 3 ammo in Stormblood and GB can overheat now. What happened with our GB? I cant wait to see what will happen in 5.0. Maybe our GB can break if we wont sacrifice our turret. And we got only 1 ammo, lul.
    (2)
    - Queen of Heal 2022 -
    Citation Envoyé par Paulecrain Voir le message
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Citation Envoyé par Dicentis Voir le message
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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