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Thread: Eureka Vote

  1. #111
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    Nestama's Avatar
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    Quote Originally Posted by Vstarstruck View Post
    snip.
    And it's fine you and others find it bad. Just know that there are people who like it and don't view it as bad. As you said, Eureka is a big part of SB's side content (and Relic), which means SE will have to work on updating and fixing it to make it more accessible (party level sync, party finder, culling, key item NM spawns, daily quests, treasure map NM's maybe, etc) and more fun for those who genuinely don't like it as it currently is. Using past Relic quest lines as an example, the next step will most likely be in 4.3(5?) and I am hoping they will add something new to Eureka (not massive, as I have a feeling 4.35 will be coming with SB's version of Palace of the Dead which will probably involve that huge Jenga tower). Something like a daily quest of killing X mob X amount of times to get a key item/treasure map, which you then use to spawn a NM (key item/map can also be bought with Creation Tomes/Pazuzu feathers) that only your party can fight.
    (1)
    Last edited by Nestama; 03-22-2018 at 05:47 PM.

  2. #112
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    Remedi's Avatar
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    Quote Originally Posted by Alleo View Post
    That would make it lean towards the bad side which would also be poll manipulation. Either make it like the Japanese one that had Neither as the third option (so it was not boring but also not fun, so really neutral or the I dont care) or you need much more question. For me five questions would have been perfect. Two for the good side, two for the bad and one that doesnt care. Because if you dont love it but also dont have it you kinda have to use the option that makes it more positive even if you see it more negative but dont hate it.
    Well, the point is that "meh it's ok" is essentially having a criticism with a positive outlook so adding a "meh it's bad" would balance that out
    (0)

  3. #113
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    Reynhart's Avatar
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    Quote Originally Posted by Vstarstruck View Post
    Since it is tied with the relic, you can't push it aside with the argument of "it is only side content"
    Relics has always been side content...they doesn't hinder your progression, and no other content requires them. So, yeah, in fact, you can put it aside.
    Quote Originally Posted by Vstarstruck View Post
    For your first part though, that is the vibe I get with some posters that will go out of their way to defend this and trying to make anything someone with negative views on it seem invalid.
    Maybe if you didn't claim that only fanboys/white knights/delusional people could ever like it, you might make some constructive criticism, and we might even have a real discussion.
    (6)

  4. #114
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    Most people are fine with it.

    I am fine with it, but that doesnt mean I am against improving it.

    IMO its not bad, but at the same time its not good either.
    (1)

  5. #115
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    Alleo's Avatar
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    Quote Originally Posted by Remedi View Post
    Well, the point is that "meh it's ok" is essentially having a criticism with a positive outlook so adding a "meh it's bad" would balance that out
    Oh you mean both of them. Sorry misunderstood it then, I read it like you wanted to exchange one with the other. So yeah that would be at least a bit better.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #116
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    Arcari's Avatar
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    Quote Originally Posted by Tanathya View Post
    We\\'ll see in the future if SQEX, and Yoshi-P particularly, steps up again to try and acknowledge in some way (be it trying to sell us another piece of content as "it's not gonna be like Eureka, promise" or as "Eureka revisited a la Diadem 2.0!") that Eureka wasn't "what they expected". My money's on that, as they've proven time and again that it's their MO. Like I said, we'll see, but we're seeing the exact same reaction on both parts that we saw in both Diadem 1.0 and then Diadem 2.0. Not even this is new in any way.
    Hmmmm. My memory is probably very off (I wouldn't be surprised, I'm old!), but I don't remember Diadem ever having this amount of defenders. V1 was near universally reviled, and V2, only slightly less so, and only because it was amazing for the gatherers.

    This time around, I feel one could mount a reasonable defense of Eureka and be ok...there are some things it does get right, or at the very least, better than Diadem. Still, no one in their right mind would try to claim perfection. I've yet to see or hear anyone on here, Reddit, or in-game claim that Eureka is golden the way it currently is.
    (2)
    Last edited by Arcari; 03-22-2018 at 11:27 PM.

  7. #117
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    ReplicaX's Avatar
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    Quote Originally Posted by Vstarstruck View Post
    People that like it, tend to go out of their way, such as your self, of not criticizing the game.
    Vstar, many of us (not all) have taken the time to read your posts fully. We understand your position on the matter and have only gone after inconsistency in some of your counterarguments, however not your opinion. That is not silencing nor being rude (again, not all of us). There are some you have to just ignore here, however you need to look at how you are posting as well as you are retaliating back in some of the same ways from my reading.

    The Dev content change and patch notes are consistent, documented, and timestamped. Still with 3-3.5 month content cycles. We have had dead periods between some of those which is playstyle and individual tastes specific on the content given. We have had delays on content which I have previously discussed, that have impacted the player base. While the stale period you have discussed previously, applies to you and many others, I respect your opinion, but it does not apply to everyone.

    In my 15 years of playing SE MMOs I have felt the worst of SE not listening to its NA/EU player base. In XI we were completely ignored the 1st 6 years of the game. In XIV 1.0 Alpha/Beta we were literally tossed aside, the old 1.0 beta forum was full of so much feedback and bug reporting but corporate tossed it all in the garbage and moved forward with its failed release. With ARR, HW, and SB, many of us in the NA/EU have provided issues and concerns before our JP counterparts which went unheard until they brought them to the Dev's attention.

    I am now Elemental lvl20 and finished Bard completely. I wanted to play through it completely. I had previously done ARR and HW relics on content as well. Based on my playthrough xp:

    It has elements of Diadem (there is no denying this and everyones lvl of dislike varies)

    The NM train is just silly, I have partied with full randoms, FC, and friends and like the community sense to play through in parallel of the NM train or other like minded parties as mine and work on our own XP chains with the focus of spawning a NM different to what the train/other parties are working on. Otherwise, I will drop that party or remove someone that wants to follow the train.

    After 4hrs on Day 0 I came to the forums and gave results of following the train. The level disparity and NM rendering/culling being huge issues that need to be addressed.

    Day 3 and being a lvl10 DPS, I solo'd for 3hrs to get a feeling of it. The XP is non-rewarding for the effort put in. Going to a NM within my lvl solo as DPS and not dying by doing mechanics and even getting Gold feels extremely unrewarding.

    I like the NM fights and their designs, its a shame that most of the entire instance shows up to them. The mindset being "it doesn't matter how many times I die, I will be raised". Again, I dislike the whole train thing as it promotes laziness, low/mid/high lvls shouldn't be standing around idle.

    I like the design, layout, and feel of the zone itself. With no flying I appreciate it even more. I like the sense of danger, even though it can be completely avoided. There is something about weaving through the congestion of mobs especially in the E, NE caves area.

    I hopped on non-peak hrs solo and joined a party in which 3 parties of 8 spawned and together we killed Pazuzu with all 3 parties doing mechanics. This was actually fun.

    Anemos needs work and SE better not ignore it like Diadem. The content does not need to be blown away like Diadem 1.0 imo. SE needs to apply everything to the future zones they have ready from development and make adjustments for those as well prior to release.

    So Anemos is far from perfect, not good, but fair in my eyes, it needs more than hotfixes and more purpose.

    With ARR's Relic to Zenith, at first it felt like the carrot on the stick with purpose. Zodiac killed that momentum, it was just not enjoyable in any way at all. Anima was just recycled + some options, again it just had no carrot on the stick with a purpose. Yes, the end result is the weapon, obviously.

    Anemos has a structure and purpose, but it needs more of it, it has somewhat of a carrot on a stick, but is just a shadow. This is why I do not consider it a complete total failure. The ball is in SE's court, will they finally utilize it and strike somewhat of a balance where many types of players can feel purpose, that carrot on a stick.

    I have played through every numbered FF game when released. Relics and Legendarys have always had some type of grind and its to be expected. Some have hit the mark of the carrot on a stick, others definitely not.

    Vstar, while some on this forum will insult. Loosely tossing out "whiteknight" has no purpose. Yes, folks will defend SE. Again, I have criticized them for 15 years on their MMOs alone. If you didn't know my history or looked at my posts all the way back to 2011, its somewhat insulting yet laughable. You also need to accept that not everyone plays everything this game has to offer, yet some literally do. That is why between 3 month cycles and the content release varies on the individual's opinion and playstyle.

    Sorry for the wall, there is literally no need for me to make multiple posts or start a thread for this.
    (6)

  8. #118
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    Solarra's Avatar
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    Quote Originally Posted by ReplicaX View Post
    snip
    Thank you for a well thought out post.

    The thing I am taking away from the discussion, both here and in other threads, is that while people appear to be sharply divided between those who like the content and those who dislike it, we are actually making a lot of the same points and suggesting similar improvements.

    The community is definitely divided over whether Eureka is 'good' content and feelings are running high, but it looks like a lot of us want the same things, even though at a casual glance we appear to be on opposite sides of the debate.
    That gives me hope that the devs will be able to improve Eureka in ways that the majority will approve of. There is a lot to like about Eureka, and it has the potential to be long-lasting and engaging content. I really hope they take up some of the suggestions people have made.
    (5)

  9. #119
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    Tanathya's Avatar
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    Quote Originally Posted by Arcari View Post
    Hmmmm. My memory is probably very off (I wouldn't be surprised, I'm old!), but I don't remember Diadem ever having this amount of defenders. V1 was near universally reviled, and V2, only slightly less so, and only because it was amazing for the gatherers.

    This time around, I feel one could mount a reasonable defense of Eureka and be ok...there are some things it does get right, or at the very least, better than Diadem. Still, no one in their right mind would try to claim perfection. I've yet to see or hear anyone on here, Reddit, or in-game claim that Eureka is golden the way it currently is.
    I was talking about the reaction on both parts, not the same amount on each one of them. It's all speculation on my end, but it's been a steady response from Square each time something "big" failed.
    (0)

  10. #120
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    Quote Originally Posted by Solarra View Post
    The thing I am taking away from the discussion, both here and in other threads, is that while people appear to be sharply divided between those who like the content and those who dislike it, we are actually making a lot of the same points and suggesting similar improvements.

    The community is definitely divided over whether Eureka is 'good' content and feelings are running high, but it looks like a lot of us want the same things, even though at a casual glance we appear to be on opposite sides of the debate.
    That gives me hope that the devs will be able to improve Eureka in ways that the majority will approve of. There is a lot to like about Eureka, and it has the potential to be long-lasting and engaging content. I really hope they take up some of the suggestions people have made.
    Agreed completely. Everything is there for the Dev Team. The Community Team just needs to go through it all and translate it over.
    (4)

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